music reminds me of bit trip runner 2 vibes
music reminds me of bit trip runner 2 vibes
great. wish there were more classic levels and more upgrades. and the bounce/phase modes can be tossed. they add nothing to the game.
re: dev - no. the bounce/phase really add nothing to the game that players would care about. rather than considering them completely distinct game modes with separate upgrades/etc., you should have a way for the player to set modifiers and they could enable them there. some kind of creative mode. because those tiny changes that don't affect gameplay at all don't deserve to be distinct game modes. another modifier could be gravity.
some additional upgrade ideas:
-chance for expanded stuff to explode into projectiles when they die. call these projectiles "ghost balls" that can collide and blow stuff up but don't need to die to hit milestones for stars/completion (i.e. they can only help you)
Huh, I thought bounce/phase modes added a nice little extra twist to the game. Other than more levels is there anything else you would added to expand the game, or prefer to just keep it simple?
can't believe how bad the interactions between sprites and projectiles feel. feels like something from early 90's flash but not in a good way.
really cool vibe
this isn't a sine curve. it's a cosine curve shifted by pi/2. nice try
pretty tremulous but the fulcrimoniosity factor felt a bit off
too busy and the handling is pretty unpleasant. and i have no idea why music is playing at all times other than... gameplay. that makes about as much sense as as the game overall so i guess it's par for the course.
Thanks for the feedback! Have just released a new version with far fewer enemies, cheers.
i made cthulu. did i need to double that as well? nah
polish it up.. and refresh your memory on the controls... which you picked... (lmao) and this could be great
garbage music. but nice art.
I know the music isn't very good, I'm not at all a musician. I'm glad you liked the art though! Thanks for your comment
Joined on 2/19/05