very well done except for how you often jump immediately upon landing when you never wanted to.
your timing sensitivity on the press/hold on that is way off. and it's the ONLY reason i ever died.
very well done except for how you often jump immediately upon landing when you never wanted to.
your timing sensitivity on the press/hold on that is way off. and it's the ONLY reason i ever died.
cozy. and you need to include that in the tags. it's literally the genre. it's literally m ore reelvant than any of the other tags you set.
i have absolutely no idea why you need to click to hit the ball. that is beyond bad design.
you badly need to capture the mouse.
every bit of damage i took was because of that
i don't understand the power readings at all..
power/hr? are you talking about how much the power is ramping up over the course of an hour?
also where do i see my energy.. it should be going up quadratically if power is increasing
i couldn't find joules/energy anywherel. the interface was very confusing to me..
yep i kept trying to play this, but the damn tooltips on everything make no sense. all elements that generate energy are reated in terms of power / hr meaning the energy should accumulate quadratically, meaning if i just let it run for a little bit i should have plenty of energy to sustain the city's energy rate for long periods of time...
edit: i just realized... i don't know why this didn't occur to me sooner. all of my confusion was because i assumed you understood VERY VERY basic mechanics. but you think power is energy rofl.... omg. yeah updating this to a 0.
Yep, you’re totally right. It should be energy/hr or just power, not power/hr. Appreciate you pointing that out. The game also skips over a lot of real-world complexity like no grid balancing and no need for inverters. It’s definitely not aiming for realism.
I know it’s a tough game, and I really appreciate you giving it a shot.
visual novel. i'm sure it was a lot of work, but just not for me. it should really specify that in the tags, i always look for that tag on rpgmaker looking games.
I always wonder who thought, when they made the pico-8 engine, that 'enter' should bring up a menu that has nothing to do with the game, but the engine itself.
Anyway, this game in particular has a nice aesthetic and handles well. Not my type of genre but it was nice.
accidentally started the tutorial because you made the "yes/no" stuff all but invisible.
canceled it.. lost a life for that (what)
started a regular level. two separate music tracks were playing at the same time.
hi
hi sharpnova
i like the mechanics (not new but still fun)
but i don't like how randomly you'll touch a spike and respawn at a tombstone rather than turning into a ghost.
it's unclear why/when that happens and that confuses and stresses me.
There's a respawn counter on the top left conner of your screen, once it's at zero you can't respawn anymore. I'm quite sorry if it's confusing for you!
awesome. 9 coins no skips.
Joined on 2/19/05