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sharpnova

2,174 Game Reviews

599 w/ Responses

5 reviews are hidden due to your filters.

obviously, a great addition to the genre forged by forager, nova lands, outpath, and others.

wishlisted.

edit: why are you on bluecry though? what's wrong with X?

re: dev: did you think i was asking because i wasn't able to find you? lol. i'm asking why you are wasting your time with bluecry.

Island-Of-Mine responds:

Thank you! :)
You can also find Island Of Mine on X, Instagram, and Threads.

very well done except for how you often jump immediately upon landing when you never wanted to.

your timing sensitivity on the press/hold on that is way off. and it's the ONLY reason i ever died.

cozy. and you need to include that in the tags. it's literally the genre. it's literally m ore reelvant than any of the other tags you set.

i have absolutely no idea why you need to click to hit the ball. that is beyond bad design.

you badly need to capture the mouse.

every bit of damage i took was because of that

i don't understand the power readings at all..

power/hr? are you talking about how much the power is ramping up over the course of an hour?

also where do i see my energy.. it should be going up quadratically if power is increasing

i couldn't find joules/energy anywherel. the interface was very confusing to me..

yep i kept trying to play this, but the damn tooltips on everything make no sense. all elements that generate energy are reated in terms of power / hr meaning the energy should accumulate quadratically, meaning if i just let it run for a little bit i should have plenty of energy to sustain the city's energy rate for long periods of time...

edit: i just realized... i don't know why this didn't occur to me sooner. all of my confusion was because i assumed you understood VERY VERY basic mechanics. but you think power is energy rofl.... omg. yeah updating this to a 0.

Pandaguru responds:

Yep, you’re totally right. It should be energy/hr or just power, not power/hr. Appreciate you pointing that out. The game also skips over a lot of real-world complexity like no grid balancing and no need for inverters. It’s definitely not aiming for realism.

I know it’s a tough game, and I really appreciate you giving it a shot.

visual novel. i'm sure it was a lot of work, but just not for me. it should really specify that in the tags, i always look for that tag on rpgmaker looking games.

I always wonder who thought, when they made the pico-8 engine, that 'enter' should bring up a menu that has nothing to do with the game, but the engine itself.

Anyway, this game in particular has a nice aesthetic and handles well. Not my type of genre but it was nice.

accidentally started the tutorial because you made the "yes/no" stuff all but invisible.

canceled it.. lost a life for that (what)

started a regular level. two separate music tracks were playing at the same time.

hi

LeviRamirez responds:

hi sharpnova

i like the mechanics (not new but still fun)

but i don't like how randomly you'll touch a spike and respawn at a tombstone rather than turning into a ghost.

it's unclear why/when that happens and that confuses and stresses me.

ChalTheChalk responds:

There's a respawn counter on the top left conner of your screen, once it's at zero you can't respawn anymore. I'm quite sorry if it's confusing for you!

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