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sharpnova

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cute and definitely original

i just found the controls a bit awkward

awesome tb. liked it imo. great tbf

i have a lot of criticism here:

-the controls are pretty awkward and convoluted. so many random letters assigned to various functions

-blocking at moment of strike never stunned anyone. it just blocked me from taking damage but then they'd swing right after

-the music is cacophonous. you really need better melodies/instruments and stuff needs to be in different keys

-reaching the first upgrade spot and having 17 currency and the cheapest upgrade costing 250 was absolutely insane

-i couldn't full screen despite it being an option. i understand why. but i don't really care? the game is far too small on a 4k display. if i have to zoom in, the display settings of a game are poorly designed.

-it makes no sense that i can block at the time of being attacked (which as i explained earlier is pointless anyway) but i can't hold down block to keep my block active.

Please address these issues and I will take a second look.

MonsiStudios responds:

Thanks for your feedback!

such a great idea. off to such a great promising start.

and then the music during the fights was... really really bad.

the arrows don't line up with the beats of the song. at all.

and the arrow intersection zone is nowhere near the fight so you don't get the satisfaction of watching the moves respond to the taps.

it feels like the game started with massive promise and then just fell 100% off the rails the instant gameplay starts.

i got to the briefcase but it said i needed to authorize a request on a smartphone or something and there isn't a smartphone anywhere. just a tablet that does nothing but change screen displays.

ThePeterson responds:

Did you see the guy talking on his smartphone in the doorway earlier. You have to figure out how to get access to it :3

it's a competent vampire survivors game but it's unclear what you're getting/replacing/upgrading when you pick upgrades... it's just very unclear.

lovely

had potential. but much of the damage is unavoidable and if you have health that kills you when depleted, why also do we lose currency when we take damage..?

DaShahRach00 responds:

I think losing all the coins when the player dies is a better idea since it avoids overusing the items in the shop.
I had an approach that was a little too “retro” in term of level design, sorry for that
The game is difficult, maybe a little too difficult, thank you for pointing that out ! The next games will be easier

cool. but i'm guessing the demo doesn't show much about the core gameplay loop.

Asvegren responds:

That's right, this demo doesn't include any meta-progression or the narratives and quests in the campaign mode.

music reminds me of bit trip runner 2 vibes

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