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sharpnova

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i like the way that you're spammed with slow unskippable text when you hit up.

tip: if up continues to the next dialog, then it should also insta-finish typing out the current message.

any game that forces you to sit through dialog of any kind is committing a cardinal game design sin.

needs to be grid based so you don't have those annoying near 100% scores.

it's a logic game. not a "how pixel-perfect can you be" game.

start of game "press any button"

i press space bar and nothing happens.

it's like vampire survivors but terrible

there are so many things about this that need to be fixed. if you were pressing jump at the end of a run you jump at the start of the next run and due to the extremely bad level design, this often results in an instant death.

signs which appear to be a background element kill you... what?

low (knee-level) rooftops are foreground elements you harmlessly run behind... what?

this is just badly designed. it could be nice.

also, the music is jarring, inappropriate, and terrible.

you need some kind of cyberpunk style music. not this.. 1991 lemmings style music

but the main thing is just the collidable elements as i mentioned and the persistence of action state through death and the lack of any kind of an initial free flowing run to get the player started before hitting them with kill states.

the art was the one redeeming thing. which gets you up to 0.4 stars. but you only used one sig fig in your gravity so i can only use 1 sig fig in my rating

love this genre. i like that there's an infinite lives option. but that should be the default and lives make no sense ever in this game

buying on google play now cuz this is a good one for falling asleep

music not working. level 10 impossible. tried several approaches and have extremely high platforming skill. there is no method that works.

HelperWesley responds:

We never added any music to the levels, it's just sound effects and the musical jingle at the end of each level.

The trick to lvl 10 is to try and stay to the right as you fall and place the checkpoint as close to the stairs as possible, then to start jumping as soon as you spawn at the checkpoint. If you fall down to the bottom floor you can't get out of it.

Hope that helps beat it. 👍

i hit the key to control the ai partner and it just made an exclamation mark come out of my head and i wasn't able to use the player 2 controls, despite the author description claiming that's how it worked.

what a huge oversight. practically half of the game doesn't work and you released this game?

ImmanentDeath responds:

I just want to clarify for anyone else who might be confused. In singleplayer, you don't control the other player character, Sleeper. They have an AI, so they'll act on their own.

When you press S, you're telling them to stop following you and stay put. As of v1.0.2, it's the reverse if you're dead and Sleeper isn't, and Sleeper will wait unless you tell them to move forward (I found it's easier that way, to communicate to them or to respawn yourself).

Sleeper won't always listen. And they're going to do something dumb quite a lot. I list that in the known bugs because there's some things I wish they wouldn't do. Sleeper is supposed to feel like another player who's bad at the game, and you're having to cooperate with them. They're my stand-in for a real player 2.

I hope I'm not coming off as pretentious, I'm just trying to explain my intentions with the game design.

awesome but way too short.

i don't really like how unclear it is what a new weapon does compared to your old. i picked up a ring and my mage went from being an unstoppable bullet hell murder machine to garbage.

all because i thought a ring would be an accessory or something and not just replace my weapon with trash.

thanks for ruining a fun empowering run.

ErikSwahn responds:

Ah sorry to hear. The ring is supposed to be a trinket though so perhaps you picked up the dagger which has poison damage, or perhaps two items were on top of each other which should not happen.

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