yawn.
yawn.
not difficult at all. didn't really like the handling. jumping just didn't feel great. but it was easy and i beat it and i liked it.
nice vibe
was enjoying and nailing it.. and then suddenly the game ended..
"aahh.. darn. they had a nice idea, executed decently and of course somewhere in their game design philosophy existed some dumb relic that somehow they hadn't learned was bad game design.. time limits"
it's just like playing a great platformer and ur enjoying the mechanics and handling and world.. everything is great.. you're dying and learning/improving and suddenly... "0 lives" lmfao.
there's a set of principles that game designers should be familiar with as time goes on and the industry evolves.
never played a game that worked so hard to hide its simplistic underlying genre so much.
avoid some stuff. move ur mouse around... some random forced cursor acceleration to make it artificially harder...
meh.
this is crazy good.
the neon colors are really cool
uh.. why does jumping right before a drop never work?
re: dev: i heard there was this thing where people get defensive against criticism and lash out.
THERE IS COYOTE TIME YOU ARE JUST BAD !!!!!!!!!!!!!
so short, but very polished and well designed. each level had a new idea/mechanic. that's what makes a game good.
really cool aesthetic (other than the muffled wanna-be-NES voices which are just jarring, hard to hear, volume-wise, and annoying)
but it's simply way way too hard to drive. handling is terrible.
you need to playtest with varying friction, acceleration, and turn sensitivity until you find a sweet spot where handling feels great. a good sign is that it almost feels "OP" to the player.
re dev: ahh I didn't know it was based on the unstable theme. that makes perfect sense then. i raised my score
Hi miss sharpnova, thank you for the review it is most appreciated. We are sorry about the muffled cheap and retro audio that is probably hurting your ears. Our equipment is limited in the studio and our sound guy works 6 days a week as a English teacher and all we had was a cheap pair of FIVE|FIVE headphones with a mic that has unbelievable white noise. It was either that or use a distortion filter. As for the handling, this was a game jam entry and the theme was unstable so we just couldn't resist making people frustrated with that sorry. Thank you for the review again you are awesome and we will take what you have said into consideration.
Joined on 2/19/05