the clutter is too high, making avoidance difficult to impossible quite early on.
also having a target symbol over a heard looks like a collectible.
also those bouncing projectiles... are ridiculous so early on. also having 2 or 3 guys crowd in on u right away is wild.
also the "how to play" ticking through its multiple pages on its own without letting you absorb them at your own pace is insane
it just has very bad difficulty tuning for how slowly and stiffly you move.
the jumping feels slow, static, and awful. (minimum jump height is too high, bounce height is too high)
the "game over" screen sits for too long. when you die, the player should be able to jump back into the action quickly. taking them back to the menu so they have to run over and awkwardly jump into the play button is absurd.
all in all there are just too many problems and bad design choices and bad tunings of parameters for me to find a way to give you any stars.
good luck on your next project.
re dev:
why do you need to send the player back to the menu to give them this "opportunity" the opportunity to go back to the main menu.. is always available.. by just going back to the main menu. you aren't giving them an opportunity. you're just making getting back into the game take an extra annoying step.