00:00
00:00
sharpnova

602 Game Reviews w/ Response

All 2,180 Reviews

1 reviews is hidden due to your filters.

i like incremental games but there were too many things were I would stare at some upgrade.. test/experiment with it.. and not be able to figure out what exactly i was upgrading.

i'm sorry. your lack of transparency in how things worked ruined this.

DeludeAndConquer responds:

Hey, thanks for playing and taking the time to leave feedback — I really appreciate it. 😊
I think you're the first to point that out.
You're totally right — some upgrades aren't explained clearly enough, and that can make things confusing. I'm working on adding better descriptions and visual feedback. But first I'll polish the gameplay. Even currently I'm working on Offline earning.
Your comment helps a lot. I want the game to feel satisfying and understandable, especially for fans of incremental games like you. More polish coming soon. Thanks again for being honest...

ctrl to crouch?

so... 100% that players will accidentally close the tab while playing?

also why does space put a red cuboid on the ground and not jump?

i looked at your author comments and you didn't explain what space is doing.

it throws a weird red cuboid on the ground.

also camera is very unsmooth and full screen is needed.

EndworldReaper responds:

Just push "C" instead? "CTRL" is an option for those who prefer it and are not clumsy enough to close the tab while playing. And finish the tutorial if you don't get the mechanics.

there's a problem with handling. when jumping, if the player lets go of the sideways directional input control/toggle0initiation button/keys on their keyboard (or controller), then the horizontal velocity should drop rapidly.

it feels really bad otherwise.

Necryn1 responds:

Just updated! should be better now

obviously, a great addition to the genre forged by forager, nova lands, outpath, and others.

wishlisted.

edit: why are you on bluecry though? what's wrong with X?

re: dev: did you think i was asking because i wasn't able to find you? lol. i'm asking why you are wasting your time with bluecry.

Island-Of-Mine responds:

Thank you! :)
You can also find Island Of Mine on X, Instagram, and Threads.

i don't understand the power readings at all..

power/hr? are you talking about how much the power is ramping up over the course of an hour?

also where do i see my energy.. it should be going up quadratically if power is increasing

i couldn't find joules/energy anywherel. the interface was very confusing to me..

yep i kept trying to play this, but the damn tooltips on everything make no sense. all elements that generate energy are reated in terms of power / hr meaning the energy should accumulate quadratically, meaning if i just let it run for a little bit i should have plenty of energy to sustain the city's energy rate for long periods of time...

edit: i just realized... i don't know why this didn't occur to me sooner. all of my confusion was because i assumed you understood VERY VERY basic mechanics. but you think power is energy rofl.... omg. yeah updating this to a 0.

Pandaguru responds:

Yep, you’re totally right. It should be energy/hr or just power, not power/hr. Appreciate you pointing that out. The game also skips over a lot of real-world complexity like no grid balancing and no need for inverters. It’s definitely not aiming for realism.

I know it’s a tough game, and I really appreciate you giving it a shot.

accidentally started the tutorial because you made the "yes/no" stuff all but invisible.

canceled it.. lost a life for that (what)

started a regular level. two separate music tracks were playing at the same time.

hi

LeviRamirez responds:

hi sharpnova

i like the mechanics (not new but still fun)

but i don't like how randomly you'll touch a spike and respawn at a tombstone rather than turning into a ghost.

it's unclear why/when that happens and that confuses and stresses me.

ChalTheChalk responds:

There's a respawn counter on the top left conner of your screen, once it's at zero you can't respawn anymore. I'm quite sorry if it's confusing for you!

as someone who plays a lot of online chess, i liked the themes here.

but the super slow long tedious levels to get to the boss with literally no benefit/upgrades/currency associated with "elo" or anything other than killing the bosses made it a boring grind.

i also liked the art.

BoMToons responds:

ELO is spent on promoting your pawns.

worked my way through the first fight. was awarded gear that wasn't an upgrade.

is this.. player progression?

mksfbirdup responds:

Sorry, but that's the intended joke. The game is heavily based on my experiences raiding in WOW WOTLK, and there you can attend multiple hour long raids without relevant drops.

You'll never get better gear, there's no actual progression. It's balanced so your party is strong enough to clear all the bosses from the get-go.

baller

KilledByAPixel responds:

you know it!

Joined on 2/19/05

Level:
19
Exp Points:
3,744 / 4,010
Exp Rank:
15,355
Vote Power:
6.08 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
24
B/P Bonus:
0%
Whistle:
Normal
Medals:
4,313