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sharpnova

2,159 Game Reviews

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you make a mistake and have to restart. ok cool. kind of fits the sisyphus theme or whatever.

but making us click through a bunch of screens and dialog and unskippable animations to get back to the next attempt?

i don't think even sisyphus has to do that.

yawn.

not difficult at all. didn't really like the handling. jumping just didn't feel great. but it was easy and i beat it and i liked it.

nice vibe

was enjoying and nailing it.. and then suddenly the game ended..

"aahh.. darn. they had a nice idea, executed decently and of course somewhere in their game design philosophy existed some dumb relic that somehow they hadn't learned was bad game design.. time limits"

it's just like playing a great platformer and ur enjoying the mechanics and handling and world.. everything is great.. you're dying and learning/improving and suddenly... "0 lives" lmfao.

there's a set of principles that game designers should be familiar with as time goes on and the industry evolves.

never played a game that worked so hard to hide its simplistic underlying genre so much.

avoid some stuff. move ur mouse around... some random forced cursor acceleration to make it artificially harder...

meh.

this is crazy good.

the neon colors are really cool

uh.. why does jumping right before a drop never work?

re: dev: i heard there was this thing where people get defensive against criticism and lash out.

kaiakairos responds:

THERE IS COYOTE TIME YOU ARE JUST BAD !!!!!!!!!!!!!

so short, but very polished and well designed. each level had a new idea/mechanic. that's what makes a game good.

Joined on 2/19/05

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