was enjoying and nailing it.. and then suddenly the game ended..
"aahh.. darn. they had a nice idea, executed decently and of course somewhere in their game design philosophy existed some dumb relic that somehow they hadn't learned was bad game design.. time limits"
it's just like playing a great platformer and ur enjoying the mechanics and handling and world.. everything is great.. you're dying and learning/improving and suddenly... "0 lives" lmfao.
there's a set of principles that game designers should be familiar with as time goes on and the industry evolves.