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sharpnova

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sorry but it's wrong to not give credit to the inspiration for this game (VVVVVV)

re author: i ctrl-f'd the page for "vvvvvv" before writing my review. i got no hits. i may be mistaken and have typo'd it but i think you added it after i mentioned it. if not, then fine.

but no. even if i was mistaken, it violates no rules. it would be called a mistake. which humans make.

this makes no sense. if it's minesweeper then why sometimes do i drag from a cell that has no # in it to an adjacent cell and hit something?

amidos2006 responds:

Sorry about that, this was a design decision where the numbers only indicate water tiles. Any other tile types are less likely to appear but they are hidden and this forces you to use your reveal ability to avoid surprises. Sorry about that confusion.

was kind of put off immediately by the attack button being F.. which is the same hand you're using for WASD.. that's kind of insane.

then i hit the box or w/e and the gun came out and i accidentally hit space and rolled passed room and door closed behind me.. so i had no gu n. that seems like kind of a crazy oversight.

two major complaints:

why do we need to be aligned with the enemies to shoot... what's the back story on why our character can't aim left or right?

the controls are quite bad. Q to sprint when WASD is already movement. and E etc.

there are a ton of better schemes you could have used.

aesthetics were tops. the genre is just of no interest to me.

it's no ms 3d pinball space cadet (or even close) but it's passable i guess.

the colors and art were a bit drab. the music and sound effects were solid. the playfield was kind of empty and boring.

i recommend you check out ms 3d pinball space cadet for a masterclass in how awesome a pinball game can be.

CubePunks responds:

But I didn't want to make space cadet, I wanted to make a target breaking game with pinball controls.

cute and definitely original

i just found the controls a bit awkward

awesome tb. liked it imo. great tbf

i have a lot of criticism here:

-the controls are pretty awkward and convoluted. so many random letters assigned to various functions

-blocking at moment of strike never stunned anyone. it just blocked me from taking damage but then they'd swing right after

-the music is cacophonous. you really need better melodies/instruments and stuff needs to be in different keys

-reaching the first upgrade spot and having 17 currency and the cheapest upgrade costing 250 was absolutely insane

-i couldn't full screen despite it being an option. i understand why. but i don't really care? the game is far too small on a 4k display. if i have to zoom in, the display settings of a game are poorly designed.

-it makes no sense that i can block at the time of being attacked (which as i explained earlier is pointless anyway) but i can't hold down block to keep my block active.

Please address these issues and I will take a second look.

MonsiStudios responds:

Thanks for your feedback!

such a great idea. off to such a great promising start.

and then the music during the fights was... really really bad.

the arrows don't line up with the beats of the song. at all.

and the arrow intersection zone is nowhere near the fight so you don't get the satisfaction of watching the moves respond to the taps.

it feels like the game started with massive promise and then just fell 100% off the rails the instant gameplay starts.

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