boss had no health bar so i quit after 30'ish seconds.
boss had no health bar so i quit after 30'ish seconds.
big flaw: if you don't notice the item shop until late in the game, you've lost out on a lot of rupies you could have had if you'd bought the rupy doubler upgrade which is all you should consider buying for your first several upgrades.
collision is off. last attempt i died jumping over a hurdle and i wasn't even near it and it just killed me.
also it's too loud imo. i use the most popular headset in the world and one click above mute the volume is too loud. (that's 8/100 volume as far as window's is concerned)
Thank you for the feedback!
We haven't been able to reproduce the collision issue you described. Are you sure it wasn't a wall-type obstacle (the ones that occupy only one lane)? Those ones can't be jumped over. If not, please DM me with which Turtle & level you were playing and we will have a look.
Really great. There is a weird freeze for a second or so when you die though.
You might say it's a feature. Thank you.
It tells you briefly (and super incompletely) what each new room does once. After that you have no way of really researching the mechanics other than really slow experimentation that in most cases didn't tell me anything.
Why not the slightest tooltip on a room saying what it does? Very stupid design oversight. Ruined the playability of this for me.
no explanation of the buttons on the left. no explanation for why buying something generates x/time but buying a second unit of it doesn't increase the revenue to 2*x/time.
terrible color choice.
4735 first try. didn't even die on the first attempt where i was supposed to learn how to play
too slippery. but i liked the ambiance. the art needs some work.
fun easy and short
There's a rather unpleasant delay in between using the interact button and the text popping up when you read a page.
Audio is great. Didn't like the art.
The small window size is really what ruined this for me though.
It's 2017. And people have monitors. And they have lots of pixels on them.
i find it hideously incredible that you made this entire antichess game with an engine and everything and don't even know where the pieces go on the board or what orientation the board is supposed to have.
yikes. that is.. really interesting tbh.
Joined on 2/19/05