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sharpnova

2,180 Game Reviews

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i like incremental games but there were too many things were I would stare at some upgrade.. test/experiment with it.. and not be able to figure out what exactly i was upgrading.

i'm sorry. your lack of transparency in how things worked ruined this.

DeludeAndConquer responds:

Hey, thanks for playing and taking the time to leave feedback — I really appreciate it. 😊
I think you're the first to point that out.
You're totally right — some upgrades aren't explained clearly enough, and that can make things confusing. I'm working on adding better descriptions and visual feedback. But first I'll polish the gameplay. Even currently I'm working on Offline earning.
Your comment helps a lot. I want the game to feel satisfying and understandable, especially for fans of incremental games like you. More polish coming soon. Thanks again for being honest...

nice

ctrl to crouch?

so... 100% that players will accidentally close the tab while playing?

also why does space put a red cuboid on the ground and not jump?

i looked at your author comments and you didn't explain what space is doing.

it throws a weird red cuboid on the ground.

also camera is very unsmooth and full screen is needed.

EndworldReaper responds:

Just push "C" instead? "CTRL" is an option for those who prefer it and are not clumsy enough to close the tab while playing. And finish the tutorial if you don't get the mechanics.

the jumps right after the second wall run (the one right after the one that literally says "wall run") are stupidly impossible. i make it onto the first two pillars, but even with max speed and pixel perfect jumping right at the last possible moment, i can't make it up onto the third pillar.

horribly overtuned difficulty.

still finished. still think it was badly overtuned at that part.

i liked it.

this game is so cool lol. i don't really know what i'm doing when i run around the level.. but it's an amazing looking level and must have been fun af to create. i wasn't able to shoot anyone and get anything other than "nah" but it was still fun. and the CRT hub was cool too. i'm working on something similar

pseudoregalia called

"exporatory" lol

there's a problem with handling. when jumping, if the player lets go of the sideways directional input control/toggle0initiation button/keys on their keyboard (or controller), then the horizontal velocity should drop rapidly.

it feels really bad otherwise.

Necryn1 responds:

Just updated! should be better now

obviously, a great addition to the genre forged by forager, nova lands, outpath, and others.

wishlisted.

edit: why are you on bluecry though? what's wrong with X?

re: dev: did you think i was asking because i wasn't able to find you? lol. i'm asking why you are wasting your time with bluecry.

Island-Of-Mine responds:

Thank you! :)
You can also find Island Of Mine on X, Instagram, and Threads.

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