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sharpnova

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so i beat a few levels. paused to try to find out how many more there were. went to menu.. saw nothing for a level select or anything. so i went back to continue and it started me at level 1. some searching around and i found no way to continue my game.

it was at this point i realized that you had overlooked a pretty crucial feature in games like these.

overall it was a fun experience with a nice track and good visuals. i'm a chess grandmaster so it was a bit trivial for me to beat the levels i did play without needing to peek again, but still fun and i can see how this could be useful for players looking to improve their visualization skills.

HybridMind responds:

Thanks for your feedback. My intention with this game was that the player would play it straight through if they wanted to finish/submit a score. It is by design that the game starts over if you quit to the main menu. I understand the confusion though and your want for a level select.

you didn't mention to hit F to fight. shouldn't have to read your newgrounds comments below the flash to learn how to play the game.

for this and other things you fail.

kokos0102 responds:

I also mentioned it in the loading screen... I thought it should be enough...
FOR ALL WHO READ THIS PRESS "F" TO FIGHT OR SHOOT!!!

uhm.. i dropped the box on the switch, the poorly drawn sprite walked through the exit door.. and nothing..

so i wen tot main menu to see if i could at least go to level 2 manually. nope?

so fix your buggy piece of shit

Rob1221 responds:

The box needs to go in the exit second. Did you do that?

could have been fun if it wasn't so buggy. god the bugs were infuriating.

not to mention picking up orbs was very unpleasant. half the time u walk over them and they don't pick up. sometimes they fall right on you but u still have to move to pick them up

learn something about game design. until then, you will produce stuff like this

rhys510 responds:

i know what u mean ><

i full screened, then hit escape later on to un-fullscreen it and the game screen was then just black. no way to see or do anything

amazing game though.

Squize responds:

Yeah sorry about that, I've updated the description to warn people about that.

two huge flaws

1. why doesn't level autotomatically restart when you die?
2. why such a hair trigger jump? i jump and since i didn't release my finger instantly, it jumps again? very annoying and breaks the flow of platforming

if not for these two annoyances i would have finished your game.

VashTS88 responds:

1. In some levels, dying doesn't mean automatically loosing, so I let you decide when to restart if needed. Anyway, you can activate the auto-restart (right to the restart button, on the left bottom part of the screen), and then the game will auto-restart when there is no chance for you to pass the level anymore (not enough twinbots alive)
2. This instant jumping is kinda useful sometimes, however I'll think about it!

Thanks for playing and I hope you'll give it another chance :)

I notice you're getting super defensive against the negative reviews. And yet you expect people to be more specific.

This is the shallowest most amateur thing I've seen on the front page in years. I have no clue whatsoever how it got there.

And if you'd like more information (from a *real* game developer who makes a living off indie game development) then you're welcome to message me privately.

Spouting criticism here, then having you get defensive in response, and then me not being able to reply because NG's review system is f***ing horrible is not conducive to anything constructive whatsoever.

And no the 0 rating is not out of spite. It literally ranks in the bottom 10th percentile of flash games I've played this year and in the last ten years. (two separate metrics)

teejay-number13 responds:

I'm not getting defensive for negative criticisms, only useless ones. Like voting zero because you don't like my attitude or because you think my preview picture isn't good.

Reading your other reviews I noticed that you have a habit of voting zero for stupid reasons and insulting the people who made the game. For someone who is an expert on game making as you say, you don't do a good job at dealing out criticism. You tell me this game is one of the worst you've played in 10 years and yet you didn't give me a single reason why except that you don't like my responses to the criticism. You obviously have no clue how much work goes into making a game for a guy who claims he does.

And I can't seem to find any of these so called games you've worked on, you don't have any here on NG and your website link isn't working. And yeah, trolls really hate NG's comment lmit.

everything was logical up till the end. when you get to the final door with the up arrow, down arrow and square. i just hit random buttons for a few seconds and it opened.. was there some logic to that puzzle?

DeathTiger0 responds:

***SPOILER***
Just because you asked, take a look at the picture in the hotel's reception.
(Three triangles and a square)
***SPOILER***

why no 'r' hotkey to reset a level?

no keyboard shortcuts at level end/fail to continue/go to next level/retry..

did you even actualy sit down and play this?

killabunnies responds:

I'm sorry that you feel that way. The game is intended to be played on a mobile device or with the mouse on PC.

Since all the buttons are on plain sight we did not thought it was a need. I apologize that this ruined your playing experience.

Thanks for playing.

fix the handling

overhaul it actually

edit 8 years later:

handling was still so bad:

-you run too fast
-you jump when you land a jump if you still have jump key held (horrible)
-your ability to jump right off the edge of a ledge is very limited which is an input/physics problem lots of unpolished platformers have.
-you jump way too high

that said, the atmosphere was nice. nice music and music transitions. and nice neon art. i completed the game this time at least. but i still found the handling very annoying.

semaphor responds:

Update 2 done, tell me if you think this fixes the problem.

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