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sharpnova
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    595 Game Reviews w/ Response

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    1 reviews is hidden due to your filters.

    hmm... I'm torn between a legitimate review.. and responding to ZuiGe's comment below. I feel his comment was idiotic enough to warrant a response. Of course he will then be able to respond to mine and I won't be able to respond to his. But that's fine. I feel that from his losing position, the last word isn't much to ask.

    First off: don't ever use your timeframe as an excuse. in general you just shouldn't make excuses about your work. when you do that you're basically saying "yes I am aware I screwed up or this sucks or I failed, etc. but here's why" No one cares about why. There were plenty of LD entries that were far and away better than this.

    Secondly: no it is not appropriate to have that placeholder text there. to take emailforturnitin75's comment one step further, it would have been better to omit the text than to include it period. regardless of whether there was a story. not having a story is ok. theme is far more important than story and your game has a present theme, which works. it gets by without a story. but you saying "hey btw i am too lazy or stupid to think up a story so... *excuse*" is simply pathetic.

    thirdly: you should be sorry he thought your game was a waste of time. it means you failed with respect to him. i don't think it was a waste of time but i do think it was bad and poorly designed. i liked the concept, but i hated that rotation was analog instead of done in discrete 90 degree intervals. that plus your crappy hitboxes made this unplayable.

    finally: you ask a reviewer to make a game? that's your response to criticism? you don't have to be a game creator to review/play games. you have to be a game reviewer/player. i don't have to be a chef to know food tastes bad, an artist to know that kindergarden fingerpainting isn't artistic genius, or a musician to know when music sounds bad. i *am* a game designer and programmer but i wouldn't need to be either of those things to see the flaws in your game.

    i look forward to either your defensiveness or silence.

    ZuiGe responds:

    I'm sorry for being rather crude and cornered in my response earlier. You're absolutely right. I shouldn't lash out at critics telling them to make their own games. That was totally uncalled for. I guess there's lots of emotion involved with reading critique on a project you've just finished; especially when you're trying to do something new just to find out the idea wasn't quite as good as expected. I understand that now.

    I still do disagree about the fact that the story placeholder being there was a huge mistake. The reason for leaving it in was to have a remnant of the 48 hour creation process visible to the player. It doesn't take away from the gameplay and additionally points out how unnecessary stories really are in small games like this. I should've just pointed out the sarcasm clearer than that. Perhaps if the gameplay would've been as great as I had hoped for this the intent would've been more obvious.

    Thank you for pointing out my lack of manner there. My apologies to the reviewer to whom I responded earlier in crude fashion.

    i demand a mute button that increases difficulty.

    honestly i seriously don't understand why this isn't a 4+ star submission. but i happen to love this style.

    great work. would have given 6 stars but i subtract 1 for lack of difficulty increasing mute button

    Floriaen responds:

    Hahahahaha :p

    +1 for the button

    If at least 10 people asks me for the button, I promise to add it.

    don't just a game by it's icon on the front page. that's all i have to say regarding this one

    SeethingSwarm responds:

    Hehe, I like the icon, but maybe too much pink for most poeple, or too much bunny... thanks for the 5 stars!

    i just.. don't understand why you'd make it so we have to jump with the same finger we're using to hold down duck to build up the super jump... that is such a terrible choice for a control scheme

    ArcadeBoss responds:

    Check out the controls, there are many options. Use the space bar instead or the W key. Also, the super jump isn't required to complete the game.

    30/149.4

    it's all in the wrist.. or what's left of it after this carpal tunnel inducing nightmare.

    robbe responds:

    No need to worry about carpal tunnel, when there is RSI to save you.

    somewhat laggy.

    is it because I'm using chrome? it can't be my PC since my PC dominates yours and anyone else's.

    it's a $400,000 real-time ray tracing (20 bounces per light ray) gaming rig that can play games with pixar movie quality in real time.

    PestoForce responds:

    My computer was bought from a mexican street vendor in an alley behind 7-11 and it runs the game just fine. I bet it's a flash player version issue. Right click and make sure you're using flash player 11.8.

    I'm also using chrome, so that's probably not it either.

    this is simply riddled with bugs and bad game design choices. i'm sorry this could not be more overrated.

    Dark06Star responds:

    umm.. Thank you? lol

    I just love how most people judge this as if this game was made by professional video-game designers.. But it's not...

    Anyway, this is your opinion and I appreciate it :3

    for what was essentially a proof of concept this was very solid. i'm not sure if i should rate this based on the standard of a complete game or a single level of an incomplete game. i've never been sure what the right way to rate these things was.

    i'm going with the former. if the latter, i'm sure it would have been a 5.

    SinclairStrange responds:

    Aye, it shouldn't be rated for being complete as it's not. :). It's just a demo but the response has been good, so it'll most likely be finished :)

    Then you can rate that 5! :)

    i really don't like the controls. i'd much prefer to have the option to play, with one player, using the arrow keys for movement and a key with my left hand for shooting.

    Nitrome responds:

    You can change the keys to whatever you want! Just click the key on the character select screen and change it!

    this isn't 1-bit. it's a greyscale. it doesn't matter if it's monochrome under the hood. it's still log_2(shades)-bit

    Pixelulsar responds:

    I know what 1-Bit means, everything is 1-bit with filter over-top of everything to make it look better. I know that means that it's technically not 1-bit, but it looks way better with the filter.

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