hmm... I'm torn between a legitimate review.. and responding to ZuiGe's comment below. I feel his comment was idiotic enough to warrant a response. Of course he will then be able to respond to mine and I won't be able to respond to his. But that's fine. I feel that from his losing position, the last word isn't much to ask.
First off: don't ever use your timeframe as an excuse. in general you just shouldn't make excuses about your work. when you do that you're basically saying "yes I am aware I screwed up or this sucks or I failed, etc. but here's why" No one cares about why. There were plenty of LD entries that were far and away better than this.
Secondly: no it is not appropriate to have that placeholder text there. to take emailforturnitin75's comment one step further, it would have been better to omit the text than to include it period. regardless of whether there was a story. not having a story is ok. theme is far more important than story and your game has a present theme, which works. it gets by without a story. but you saying "hey btw i am too lazy or stupid to think up a story so... *excuse*" is simply pathetic.
thirdly: you should be sorry he thought your game was a waste of time. it means you failed with respect to him. i don't think it was a waste of time but i do think it was bad and poorly designed. i liked the concept, but i hated that rotation was analog instead of done in discrete 90 degree intervals. that plus your crappy hitboxes made this unplayable.
finally: you ask a reviewer to make a game? that's your response to criticism? you don't have to be a game creator to review/play games. you have to be a game reviewer/player. i don't have to be a chef to know food tastes bad, an artist to know that kindergarden fingerpainting isn't artistic genius, or a musician to know when music sounds bad. i *am* a game designer and programmer but i wouldn't need to be either of those things to see the flaws in your game.
i look forward to either your defensiveness or silence.