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sharpnova

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excellent

LeviRamirez responds:

hey I know you

wish it had upgrades. would be cool if you eventually reduced the charge time until you became af

F1Krazy responds:

Unfortunately the jam theme was "every 10 seconds" and it wouldn't fit anymore if I did something like that, but there's definitely ways of fleshing this out once the jam is over.

the art and atmosphere is pretty great.

the controls though... wow. i get it. it's designed for controller. but you released it on NG. a pc gaming platform.

also your controls in the description are listed wrong.

PizzaKiddo responds:

Thank you for play testing our early prototype demo. Just to offer some assistance, the controller rebind (remapped inputs) are located in the Pause Menu — they are geared towards the Xbox 1708 controller, but some folks had success with PSX, Switch Pro, and some generic controllers, which all are pretty standard for PC gaming / Steam / etc. 🍕

actually the enterprise's ongoing 7 season mission was to seek out new life and civilizations and boldly go where no man had gone before.

not to go around shooting and killing like this.

picochaz responds:

Have you seen Q-Who, Best of Both Worlds, or Star Trek First Contact? Starfleet was defending itself from assimilation at the hands of the Borg. They didn't give them much choice but to destroy the multiple Borg ships that were sent towards Earth else the entire Federation would be destroyed.

Beyond that, this is a shmup with a Star Trek theme, not meant to be 100% canon.

My thought process was a game where you can take out your aggression on the Borg. Hopefully this is fun and I think pretty canon for Worf and Captain Picard overall as seen in First Contact.

It is a really really REALLY bad design decision to have the key that speeds up dialog skip that pane of dialog and move to the next.

I can't think of any reason for it to work that way other than that you want us to not read anything and miss all dialog..

FluffyLotus responds:

I'm getting a few comments about this. I'll put this as a priority to fix.

whoah.. i got to some door that had a symbol that looked like: [J] in front of it. i hit J, nothing happened. so i hit a bunch of other keys to see if i'd just misinterpreted your font. so naturally i hit 'r'

and in an instant your game went from 5 stars to 4.5

xinelu responds:

:P Sorry about that ... the R key is a default key I use to reset projects, I won't make the mistake of keeping it active next time. Also you can open the Door after you get the Red Key, I updated so the [J] will only show up if you have the Red key. So in short, thank you for letting me know :P

I won't ask you to play it again, but I do appreciate your comment :D

definitely the best in the "OMG THE SUN IS PISSED AND YOU NEED TO ESCAPE" genre

picochaz responds:

No other game has a more pissed SUN or your money back! (Offer void in the two universes.)

uhm... can't get powerups when projectiles are over them. how hideously annoying.

also no upgrades shop etc. makes a shmup pointless.

JR01Games responds:

The hitbox of the powerups are bigger than the projectiles and are slower than any projectiles.
That mechanic is inspired from Touhou 7, including the upgrade system.

you obviously didn't normalize velocity when jumping at an angle rofl. how could someone miss that?

in short, you jump diagonally at sqrt(2) times the velocity you should. it makes platforming very awkward and you're going to fix it and then reply to this review (or private message but i prefer a response here. my messages are already a very busy space and i have higher priority messages i need to address on a regular basis)

JR01Games responds:

This was made in a 2 week game jam and the velocity is controlled by the x-axis only, the y is controlled by impulses. There is a max x velocity cap in the game, but it doesn't account for the physics drag which can create a slow-down when landing.

The game feels fine when I test it, the level designs are made around the mechanics I've made. If you're experiencing any trouble, I would suggest trying the downloadable version on itch.io

his is so great and polished and clever. i stopped when i beat level 16 and went straight to steam.

dietzribi responds:

Thank you so much! I hope you'll like it :D

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