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sharpnova

567 Game Reviews w/ Response

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i really like the art/aesthetic. very hotline miami'ish

was that your main inspiration or just one of the main ones?

also, overheating on a vertical shmup is an interesting take. i don't think i've seen that before.

re dev: huh? wtf are you talking about. obviously you know what hotline miami is.

factzmachine responds:

it wasn’t my inspiration bc I did like one thing and I have no idea what Hotline Miami is lol!!!

this is fantastic. literally my only complaint is your explanation of the controls in the description. what an absolute cacophony of words and controls that could be so much shorter and simpler.

WASD - movement
J - attack
K - jump
L - shoot
down+K - slide

that's it. not all the dumb alternate controls which just confuse things. besides half of those "alternate" controls don't actually work.

regardless this is a great castlevania.

but remove the metroidvania tag. this is not a metroidvania. it's a legit castlevania.

Elv13s responds:

those were for the gameboy console that is why its A,B,Start,Select etc. I changed it, hope this clarifies the controls more, thanks

black screen. using chrome. please stop responding to people as though this isn't an issue that is affecting lots of people.

re: ok so now it works. congratulations. why was it submitted before working in the first place? nevermind. so now you have us use arrow keys but we have to click to restart? so we have to move our hand between keyboard and mouse? why not wasd + mouse.. or how about arrows/wasd + something other than mouse?

amidos2006 responds:

I added space to restart :) Sorry about that :)
I was trying to submit to a game jam so there was a lot of stuff that was from older version of the game and didn't have time to change before submission.

needs an idle upgrade.

re author: that would be multiplicatively bussin' and tremulously cute af

Ant responds:

Hmm I might have an idea for this
I could ad a wind-up robo fish that drops food that you could buy, what would you think of that?

Edit: It's updated, feel free to take a look!

could there possibly be more menus/text windows to click through to get to the actual game?

sorry. it's not that rpg maker games are inherently bad. it's just that just about everything that engine can do has been done a million times before. so if you're going to use it, you need a certain level of creativity and polish in order to stand out. such a level of skill begs you to use a better engine and make something else.

but the real nail in the coffin for me was the excessive number of menus and screens. i think i selected some kind of "play" option 3 or 4 times before the game actually started.

re tewm:

No. Identity is a negotiation between oneself and their family/friends/community/society/world. Insisting on ones own identity by fiat is a recipe for pushback. And that just ends up being part of the negotiation. I get that you're joking and trying to use the review response space to spam and troll, but I can tell you really believe it so I'm happy to shut that line of thinking on your part down as well :)

Vidyabatter responds:

i dont think having to press a button a few times really warrants a 0 star rating, lol. if that really sucks away all your precious free time then literally just use the fast forward feature, by holding F or G. you don't seem to care about reading the dialogue anyway lol. i am aware that this doesn't stand out very much, it doesn't need to. i made this out of passion, not for attention. i get the feeling you only played 1 game in the collection for a few minutes until you like died and got a game over or something. lol

eevee responds:

my pronouns are this / that

please use them accordingly as I decide what my identity is. not you.

i flew around for a long time after escaping the bubble and never got any kind of an ending sequence.

word, you fixed it.

now make a sequel or make it longer. have it on my desk in the morning. even if you have to stay up until 3 to get it done.

streq responds:

Okay, bug confirmed then, will fix asap! Thanks for letting me know!

EDIT: I think it's fixed now, it should take a shorter distance, and if that fails, it should trigger anyway after a few seconds.

i'm sorry but you made me fill out a fucking captcha for the purposes of registering for a game on NG?

there's no game on earth that gets over 0 stars after that.

EvanMMO responds:

git gud

infuriating trying to do the truck bit with constant popups.

artofemmyk responds:

teehee :)

I found the secret side of the game. Was really annoying having to do the whole avoiding the exit thing again and again whenever I died int he underworld though.

blit-blat responds:

Not sure what you’re talking about you have unlocked medals (they’re on your profile!). And you got an F because you’ve missed 80% of the game content! Try harder!


EDIT: Ah, there you go, there’s always more than meets the eye! And you don’t have to wait for the drone, there’s more than one way to get below, check out the walkthrough for more info! :)

https://blit-blat.newgrounds.com/news/post/1334960

not sure what the medal things i purchased from the guy in the upper right were. but as far as roguelites (a genre i don't much care for) go, this was pretty good.

just wish there was some kind of progression.

you should generate a currency (like the points/coins that currently exist) that you can use to purchase some of those upgrades you get during dungeon play, but in a permanent fashion.

HelperWesley responds:

The coin shop gives you new upgrades that can show up on runs. Each purchase is 4 new potential upgrades.

I'd thought about persistent upgrades, but that wouldn't mesh well with the leaderboard, because a new player would be at a disadvantage against people who put more time in to it. So I ended up deciding against it. But I would like to take some more time add more unlockable things that might cater to different playstyles/combos so people can find what best works for them.

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