I didn't get the medal for 25 cards.
I didn't get the medal for 25 cards.
0 = Mute
+ / - = Volume Control
These are the default sound controls for every Flixel/HaxeFlixel game.
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According to your profile, you DO have that medal.
I'm not sure what's going on with that one - it seems to be the #1 comment we get: "I didn't get the last medal" only to go check and they have it after all.
All the logic for giving that medal is the same as giving the other 2 - did you get notified when you got those properly?
Did you have to re-load your game to get the last one?
This bug has me stumped, unfortunately, but I'd rather people get the medal and not realize it than not be able to get medal at all.
Sorry.
full screen is buggy
having to sit through dialog that has a hard delay between each message even when spamming keys on each death and reselect the level is crazy. there's a glitch where when you take damage your robot glitches to the bottom of the level. the music is quite terrible.
despite ALL these minor to major problems, it's still fun. it could have been a five if you hadn't messed up these obvious things though.
Thank you for your feedback, several points of which I have just submitted to the backlog. We did not mention that you can press R to restart a level instantly - this will be the case in future versions.
Have a nice day!
excellent. the air handling is atrocious though. but i liked everything else about it.
Thanks for the feedback!
the tutorial was enough to tel lme i wouldn't enjoy this game. i fired 3+ entire clips of bullets into an enemy and it didn't kill it. literally only a melee attack would kill it. so if bullets do something like 1% the damage of melee, what's the point of even having them?
re author: then please god give a quick, easy, and obvious way to skip the tutorial. i absolutely hate forced tutorials. and i generally dislike tutorials in general. players should be trained organically. can you imagine classic masterpieces like portal 2 with a tutorial that wasn't just a shallow learning curve integrated with the story? yeah. i can't either.
It's a tutorial thingy. You need to execute requested actions to proceed (enemies are invincible in tutorial). In actual run bullets do normal damage.
spammed enter about 50 times. dialog was still going.
nice music. wish the game ever started though
Haha sorry to hear that! Sometimes long dialogs might turn some people off some games, I understand! Will take the suggestion to heart on new projects! Thanks for giving it a chance! :)
uh. why does the guy keep saying "this is the part where you're supposed to hit me (arrow left)"?
i hit left a dozen times. it makes the little bars move towards the center... and i hit left again when they're at the center.
i think this game is completely broken.
I havn't had any other complaints about this issue, I suggest giving it another try and seeing if it persists. I appreciate your feed back.
the button inputs should flash up with a specific frequency and only register one input per cycle.
as it is, it's just annoying. and the only reason anyone has upvoted this is as a joke.
True!
satisfying/fun but i don't like how enemies can spawn right on top of you.
Thanks for playing the game!
Oh, was it the Sorcerer or the Demon Mask that was spawning on top of you? Or both?
I'll take a look into the code and see if I can tweak it slightly.
Thanks for the feedback!
was there a LD themed "bad controls" or something? every game on the front page has terrible awkward annoying controls right now.
this game has an aesthetic that tells me i should love it. and then 'z' and 'x' are never what you think they are in terms of interacting with the game. it's ALWAYS a matter of hitting one of them. regretting it (maybe having to sit through a bunch of dialog yet again with some npc i've already talked to) and then trying the other key.
once i got used to that and the annoying 's' to switch modes which up until then had confused the hell out of me because i thought i had an offensive spell, not just a bubble generator, then i was able to enjoy the game.
do not make the jump button also the button to get spammed with annoying dialog.
I apologize for the keyboard controls. They are the built in settings for the game engine I'm using. It really is designed to be used on actual hardware, that's why there are only 2 buttons to work with. I can look at maybe adding a skip dialog option.
There are 2 spells that you acquire in the first level. Hitting down instantly swaps between the 2, with the main character changing colour as well to give you a nice visual of what spell is active.
Thanks for the feedback.
why would enter satisfy "press start" but not selecting a menu option?
That's a good point! I think it's mainly due to the game engine I've built this in, the menu is made with dialogue boxes and dialogue boxes have set controls, one of the A/B buttons to cancel, one to progress to the next dialogue options. So I'm not sure if/how I can change that, I'll have a look into it though and see if there's a way
Joined on 2/19/05