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sharpnova

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i have a lot of criticism here:

-the controls are pretty awkward and convoluted. so many random letters assigned to various functions

-blocking at moment of strike never stunned anyone. it just blocked me from taking damage but then they'd swing right after

-the music is cacophonous. you really need better melodies/instruments and stuff needs to be in different keys

-reaching the first upgrade spot and having 17 currency and the cheapest upgrade costing 250 was absolutely insane

-i couldn't full screen despite it being an option. i understand why. but i don't really care? the game is far too small on a 4k display. if i have to zoom in, the display settings of a game are poorly designed.

-it makes no sense that i can block at the time of being attacked (which as i explained earlier is pointless anyway) but i can't hold down block to keep my block active.

Please address these issues and I will take a second look.

MonsiStudios responds:

Thanks for your feedback!

i got to the briefcase but it said i needed to authorize a request on a smartphone or something and there isn't a smartphone anywhere. just a tablet that does nothing but change screen displays.

ThePeterson responds:

Did you see the guy talking on his smartphone in the doorway earlier. You have to figure out how to get access to it :3

much improved. fantastic game!

GraphiteLab responds:

New version posted! Lots of improvements especially to the UI.

had potential. but much of the damage is unavoidable and if you have health that kills you when depleted, why also do we lose currency when we take damage..?

DaShahRach00 responds:

I think losing all the coins when the player dies is a better idea since it avoids overusing the items in the shop.
I had an approach that was a little too “retro” in term of level design, sorry for that
The game is difficult, maybe a little too difficult, thank you for pointing that out ! The next games will be easier

cool. but i'm guessing the demo doesn't show much about the core gameplay loop.

Asvegren responds:

That's right, this demo doesn't include any meta-progression or the narratives and quests in the campaign mode.

great. wish there were more classic levels and more upgrades. and the bounce/phase modes can be tossed. they add nothing to the game.

re: dev - no. the bounce/phase really add nothing to the game that players would care about. rather than considering them completely distinct game modes with separate upgrades/etc., you should have a way for the player to set modifiers and they could enable them there. some kind of creative mode. because those tiny changes that don't affect gameplay at all don't deserve to be distinct game modes. another modifier could be gravity.

some additional upgrade ideas:

-chance for expanded stuff to explode into projectiles when they die. call these projectiles "ghost balls" that can collide and blow stuff up but don't need to die to hit milestones for stars/completion (i.e. they can only help you)

blit-blat responds:

Huh, I thought bounce/phase modes added a nice little extra twist to the game. Other than more levels is there anything else you would added to expand the game, or prefer to just keep it simple?

too busy and the handling is pretty unpleasant. and i have no idea why music is playing at all times other than... gameplay. that makes about as much sense as as the game overall so i guess it's par for the course.

pugfuglygames responds:

Thanks for the feedback! Have just released a new version with far fewer enemies, cheers.

garbage music. but nice art.

RicardoReyesPaz responds:

I know the music isn't very good, I'm not at all a musician. I'm glad you liked the art though! Thanks for your comment

very weird and difficult to play. wish it wasn't so frustrating. i like the look of it a lot.

a way to cancel a jump is beyond required. among other aspects of the mechanics.

RowanFuture responds:

That's fair! Thanks for playing!

really just genuinely bad. badly designed badly executed.

the way the camera spazzes around from mouse movement is unbelievable

the sheer number of prompts and menus i had to spam my way through to get into a game was unreal.

it's like all the bloat of an EA style AAA without any of the quality or fun.

re author: imagine being so incapable of accepting criticism that your goto response to someone calling you out on the shortcomings of your work is to accuse them of trolling.

WilkinGames responds:

Nice troll review!

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