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sharpnova

567 Game Reviews w/ Response

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i grabbed some box... and set it in front of some door of a house and nothing happened. beyond that, there were no instructions so i didn't really have any idea what i was supposed to be doing.

squidly responds:

Wrong house probably, the compass top left shows you where to go. The compass in white is the one you're currently holding.

i like it but i wish the numbers and icons had higher resolution. it's really jarring in the grid

JSuika responds:

You could barely see one of those but you can also click these to zoom in! I also tried doing that while I was in progress to this game :)

what is a "shadow" from what i could tell it was some of the letters in the text in the first level...

and you randomly grapple while moving around, killing your flow.

the controls are terrible as is the screen view. it needs to zoom out more or pan up or something.

all around terrible.

VicBiss responds:

Shadows are all of the game objects that aren't you or the portal. Controls are definitely tough to get used to. Mainly you just want to click and hold if you are wanting to shoot, and then just change direction instead of tapping for precise movement. As for screen size, I considered zooming out more, but when you need to click on the pieces to grapple them, it makes it more difficult to do so. It's all a tough balancing act! Thanks for playing

doesn't make sense. i just go around randomly taking pictures of.. nothing. and then.. go up and bump into a picture near the boat and my % goes up.

cool

Kallen responds:

Thanks for playing anyway! There's a little tutorial on the main menu that explains what to do and why you're doing it, hope this helps!

why do i have to lift my hand off my keyboard and move it over to my mouse every single level?

this is one of the cardinal sins of web games.

edit: bumped my rating up to 3.5, since the authors didn't react defensively like most do here on NG when facing criticism.

Bleak-Creep responds:

We could probably add a key in for reading the dialogue tbf

Intrapath responds:

harsh but fair lmao

don't call your game a picross game if it's going to be something with different, pretty random and annoying rules.

Yes.

You did.

picross is shown as a tag for this game. Authors set the tags.

Veinom responds:

I never called it picross. If anything, Rudy specifically says that it's not picross.

perfect execution on this mechanic. good job

blit-blat responds:

Thanks! <3

this game took about 20 minutes to load.

i guess my 1 gigabit connection just isn't enough.

streq responds:

Newgrounds confirmed it's a hosting issue on their end, in the meantime the game loads fine here https://streq.itch.io/recontra

potential to be great. but so damn tedious. i hate how slow moving around is because of the need to hold down keys to jump farther.

MadNukin responds:

You can hold down the hop button in air to generate power and release it when the trashcan touches the floor (or a little bit before that).

this is an incremental masterpiece on the level of antimatter dimensions / synergism / crank / cookie clicker / etc. etc. etc.

TappyWara responds:

are you a real girl irl...

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