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sharpnova

597 Game Reviews w/ Response

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I found the secret side of the game. Was really annoying having to do the whole avoiding the exit thing again and again whenever I died int he underworld though.

blit-blat responds:

Not sure what you’re talking about you have unlocked medals (they’re on your profile!). And you got an F because you’ve missed 80% of the game content! Try harder!


EDIT: Ah, there you go, there’s always more than meets the eye! And you don’t have to wait for the drone, there’s more than one way to get below, check out the walkthrough for more info! :)

https://blit-blat.newgrounds.com/news/post/1334960

not sure what the medal things i purchased from the guy in the upper right were. but as far as roguelites (a genre i don't much care for) go, this was pretty good.

just wish there was some kind of progression.

you should generate a currency (like the points/coins that currently exist) that you can use to purchase some of those upgrades you get during dungeon play, but in a permanent fashion.

HelperWesley responds:

The coin shop gives you new upgrades that can show up on runs. Each purchase is 4 new potential upgrades.

I'd thought about persistent upgrades, but that wouldn't mesh well with the leaderboard, because a new player would be at a disadvantage against people who put more time in to it. So I ended up deciding against it. But I would like to take some more time add more unlockable things that might cater to different playstyles/combos so people can find what best works for them.

tap the screen to boost?

huh?

tapping the screen, depending on where you "tap" the screen switches lanes from left to right.

sorry but if you're going to make a game purely for mobile, just stick to mobile. if you want to make a pc port, then adjust the controls.

jefvel responds:

click after shooting to boost

if you aren't developing a full version for steam.. you're fools. because this is fantastic.

Alzter responds:

I can't believe how many people want a full game! :DDD

is there any more to this game than the first bit?

Taka responds:

We are updating the game soon to be better with more interesting spawns soon. However the enemies do get faster 60 seconds in.

really cool but damn that made me dizzy when the scenes would rotate as i walked around their edges. and i play vr and rarely get motion sick at all.

JR01Games responds:

Update: Hey, I just made an attempt to try to reduce motion sickness. Press M and you will hear a sound that indicates it is active, this can be toggled anytime in the game. This removes the active rotation on the house level with brief rotations sets like in the first room. This also disables small rotation rooms like the portal rooms. Let me know if this helps!

i don't see how the rotating chains are avoidable in any way.... i hit z and x to see if it like made me change color or something.

unavoidable damage is generally unforgivable in a game.

ShortCakeCafe responds:

big communication error on my part, the game uses mechanics from undertale without introducing them

orange = move
blue = stay still
(Normally, none of the moves are supposed to be unavoidable)

i love the time limit on a gardening game!

it really gives the game a strong immersive feel of being absolutely horrible

re author: no prob, hope you had a great new years break!

VascoF responds:

The game was initially going to be more arcade/action oriented. It ended up being less so and the timer remains since in 48 hours for a game jam there's not really time to think everything through.

is there a reason the hitbox on the explosions is so insanely large (vastly larger than the actual graphic for it)?

I'm genuinely curious as to what your motivation is here. Sounds fascinating. What an interesting thing to do.

It ruins this game completely and instantly.

But I imagine you have some deep reason for it that could be talked about in the theoretical context of the philosophy of game design.

Please enlighten me

siddikinz responds:

Thanks for the feedback!
I tried to make the explosion graphic a little bigger than the hitbox, but it appears it's not big enough.
I can certainly enlarge the graphic so it is more accurate.

EDIT: I tweaked the explosion graphic a bit, so it should be more accurate. Let me know if it solved your problem!

does it just go on and on the same?

not bad but kind of pointless without some form of progression.

JonathanGV responds:

We are still working on the game, this was just a small prototype, follow development or support at: https://www.jamesisbananas.com/

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