could there possibly be more menus/text windows to click through to get to the actual game?
sorry. it's not that rpg maker games are inherently bad. it's just that just about everything that engine can do has been done a million times before. so if you're going to use it, you need a certain level of creativity and polish in order to stand out. such a level of skill begs you to use a better engine and make something else.
but the real nail in the coffin for me was the excessive number of menus and screens. i think i selected some kind of "play" option 3 or 4 times before the game actually started.
re tewm:
No. Identity is a negotiation between oneself and their family/friends/community/society/world. Insisting on ones own identity by fiat is a recipe for pushback. And that just ends up being part of the negotiation. I get that you're joking and trying to use the review response space to spam and troll, but I can tell you really believe it so I'm happy to shut that line of thinking on your part down as well :)