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sharpnova

598 Game Reviews w/ Response

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1 reviews is hidden due to your filters.

really clever game mechanic.

i annihilated it as expected (everyone on NG, especially the moderators regard me as unreachably super intelligent)

please make more games of this quality.

MartinJacob responds:

Thank you! Keep crushing it

controls and timing are extremely annoying.

the art and music are nice. i didn't actually find the sound effects very satisfying or well designed though.

Muketronics responds:

Yea, we don't have a sound effects guy its all just royalty free stuff off the internet.

fuck. dying was too painful. lost everything from such a super longass run

great game though.

but something needs to persist through deaths.. and you need at least a few more upgrade types

like maybe additional blades, some kind of passive healing, (or a shield that regenerates), maybe a roll/dash type mechanic, some kind of projectile weaponry or just randomly spawning powerups that shoot out a nova

really the most unempowering thing here is the space in between the saw and the player. that needs to be filled or shrunk somehow

IceCreamer89 responds:

Thank you for your detailed feedback and suggestions to improve the game

i like it but i wish the numbers and icons had higher resolution. it's really jarring in the grid

JSuika responds:

You could barely see one of those but you can also click these to zoom in! I also tried doing that while I was in progress to this game :)

what is a "shadow" from what i could tell it was some of the letters in the text in the first level...

and you randomly grapple while moving around, killing your flow.

the controls are terrible as is the screen view. it needs to zoom out more or pan up or something.

all around terrible.

VicBiss responds:

Shadows are all of the game objects that aren't you or the portal. Controls are definitely tough to get used to. Mainly you just want to click and hold if you are wanting to shoot, and then just change direction instead of tapping for precise movement. As for screen size, I considered zooming out more, but when you need to click on the pieces to grapple them, it makes it more difficult to do so. It's all a tough balancing act! Thanks for playing

doesn't make sense. i just go around randomly taking pictures of.. nothing. and then.. go up and bump into a picture near the boat and my % goes up.

cool

Kallen responds:

Thanks for playing anyway! There's a little tutorial on the main menu that explains what to do and why you're doing it, hope this helps!

why do i have to lift my hand off my keyboard and move it over to my mouse every single level?

this is one of the cardinal sins of web games.

edit: bumped my rating up to 3.5, since the authors didn't react defensively like most do here on NG when facing criticism.

Bleak-Creep responds:

We could probably add a key in for reading the dialogue tbf

Intrapath responds:

harsh but fair lmao

don't call your game a picross game if it's going to be something with different, pretty random and annoying rules.

Yes.

You did.

picross is shown as a tag for this game. Authors set the tags.

Veinom responds:

I never called it picross. If anything, Rudy specifically says that it's not picross.

perfect execution on this mechanic. good job

blit-blat responds:

Thanks! <3

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