as one of the strongest chess players on the planet, i approve of this.
as one of the strongest chess players on the planet, i approve of this.
the input is too laggy for precise play.
i should be able to practically roll my fingers across two keys to do a 180 degree turn. without that, a snake clone is basically unplayable.
this was.. not fun at all.
and having a wall of TINY text pop up when you reach new mechanics tells me you know nothing about player training.
you really make art dude.
why 9 and not 6 for 'g' if the 3 for 'e' is backwards.
illogical puzzles and super offensively loud and high energy music for a simple point and click game.
everything but the difficulty is awesome
Haha yeah it is difficult but because it's the essence of this platforming genre! Thank you for playing!
is there a reason you made movement feel so absolutely terrible by forcing us back elastically from every direction we try to move in?
it just MURDERED the fun of this game.
Yeah, that's true, movement is quite difficult, it requires a lot of getting used to. Thanks for trying it out!
is there any reason you felt the need to thrust us into all the mechanics of the game so rapidly and force us to read your poorly written instructions?
have you heard about exploration and "discovery" as a game mechanic?
methinks now.
*votes with confidence*
why on earth do the crates simply disappear when you touch them a second time? why not an animation for them being destroyed? that makes absolutely no sense.
it looks terrible but why did you do that?
my biggest annoyance (and i had several with this game) was that when you mouse over abilities on enemies to see what they do, the popup text disappears really quickly.
Joined on 2/19/05