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sharpnova

2,149 Game Reviews

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5 reviews are hidden due to your filters.

the interface was really bad. it felt so clunky and restricting.

honest feedback:

as soon as monsters destroyed my towers and broke through my carefully constructed maze, i instantly lost interest.

otherwise i was enjoying the game.

however, having to manually collect income rather quickly before it despawned wasn't pleasant either.

the level just starts immediately with zero time to place a turret. the third level was impossible. absolutely impossible. you can't do anything to improve your performance (like upgrading in between levels)

you absolutely have to playtest these things.

doesn't even load anymore. and flash games load just fine otherwise.

other than the fact that i find this control scheme in isometrics awkward, this was more or less perfect.

i sure would have liked an overworld/hub type deal though.

if you wanted to expand on this i'd make an overworld with portals to worlds each with some amount of levels, each world with its own theme, which could be as simple as a defining mechanic, a color scheme, and a unique ambient noise or track.

would be cool but obviously well beyond the scope of what's been done here so it's a lot to ask/suggest. either way great job.

level six isn't possible. the right button causes the right door to open and close rapidly. the left button makes the left door pass through but only so long as the button is activated. so if i activate the button and move through the left door, as soon as i start falling, the beam cuts off from the left button which closes the left door and kills me.

this constitutes mathematical proof that the level cannot be beaten.

you should have playtested level six to make sure that it was possible.

YassinZak responds:

Hello sharponva. I'm one of the creators. I can assure you that I play tested all the levels. If you want an evidence that this level is beatable , you can check this video at 5:06
https://youtu.be/l-4SetgIGNk?t=306.
Hints on how to prevent the left door from killing you :
1- put the cursor on the sensor button precisely.
2- leave your mouse on it.
3- you can decrease the mouse sensitivity in the menu if needed (Press P for the menu or Esc)
4- git gud at math (just kidding)

I wish you happy times.

the movement feels pretty bad

the controls? are just hideous.

i don't have much more of value to say than those two things since they precluded me giving it more of a shot.

the tutorial shows z AND x when it's teaching you how to zoom out and then again when teaching you how to throw.

it was incredibly confusing. your mistake made the game less enjoyable.

no music or ambient noise

terrible animation on movement

clicked around randomly forever before realizing a game that looks like a point and click is actually navigated with the keyboard.

just an all around unpleasant experience.

Joined on 2/19/05

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