26 seconds!
26 seconds!
quite nice. really liked the music.
if i had any complaints it would be that it was a tad too easy. i haven't finished it yet (just beat 9 levels in a quick sitting.) will be back to try more later.
Uhm... wth?
Why is this tagged as rpg?
At the VERY start, control of the character is taken away from the player. Why would you take control away? That kills any immersion or any feeling that you are playing that character. It is such an unbelievably lazy way to tell a story.
Why weren't you able to write it organically and allow us to actually control the character?
hardest game i've ever played. but i went to a memory bootcamp and memorized 10,000,000,000,000 digits of 1.1^1.1 and then came back and BARELY scraped by and beat it.
accomplishment of a lifetime.
great game. lacked personality which is why it's not rated 4+ but it's a 5 for me.
wall jumping could use a little work. if you initiate the horizontal component of your wall jump first, it generally won't initiate the wall jump. you need some leeway there. you shouldn't have to hit jump first or with perfect synchronicity. it just makes wall jumping feel... "bad"
as one of the strongest chess players on the planet, i approve of this.
the input is too laggy for precise play.
i should be able to practically roll my fingers across two keys to do a 180 degree turn. without that, a snake clone is basically unplayable.
this was.. not fun at all.
and having a wall of TINY text pop up when you reach new mechanics tells me you know nothing about player training.
you really make art dude.
why 9 and not 6 for 'g' if the 3 for 'e' is backwards.
illogical puzzles and super offensively loud and high energy music for a simple point and click game.
Joined on 2/19/05