It would have been a lot better if you were buying persistent upgrades when you were destroyed or w/e
It would have been a lot better if you were buying persistent upgrades when you were destroyed or w/e
the art and atmosphere is pretty great.
the controls though... wow. i get it. it's designed for controller. but you released it on NG. a pc gaming platform.
also your controls in the description are listed wrong.
Thank you for play testing our early prototype demo. Just to offer some assistance, the controller rebind (remapped inputs) are located in the Pause Menu — they are geared towards the Xbox 1708 controller, but some folks had success with PSX, Switch Pro, and some generic controllers, which all are pretty standard for PC gaming / Steam / etc. 🍕
weird fad but ok
i like this concept
polish up the art (totally different look) and this could potentially be something worth porting to mobile as well
put down lightning towers on first lvl enemies just walked right by them. eh... have a nice day.
cool simmy bro
tbh that cat was a dick af at the end.
beat it af.
ii felt like lvl 11 was particularly cleverly designed. i liked the way there were half a dozen things that had to be done correctly to beat it and each time you thought you had it figured out, you'd learn about another one.
dietzribi never a miss
pretty boring and way too easy. and the songs aren't great. at least neither of the first two in the story which was as far as i got before i realized i wasn't interested in continuing.
overall the graphics were the biggest turnoff.
Joined on 2/19/05