everything but the difficulty is awesome
everything but the difficulty is awesome
Haha yeah it is difficult but because it's the essence of this platforming genre! Thank you for playing!
is there a reason you made movement feel so absolutely terrible by forcing us back elastically from every direction we try to move in?
it just MURDERED the fun of this game.
Yeah, that's true, movement is quite difficult, it requires a lot of getting used to. Thanks for trying it out!
is there any reason you felt the need to thrust us into all the mechanics of the game so rapidly and force us to read your poorly written instructions?
have you heard about exploration and "discovery" as a game mechanic?
methinks now.
*votes with confidence*
why on earth do the crates simply disappear when you touch them a second time? why not an animation for them being destroyed? that makes absolutely no sense.
it looks terrible but why did you do that?
my biggest annoyance (and i had several with this game) was that when you mouse over abilities on enemies to see what they do, the popup text disappears really quickly.
good game but edible enemies need to stop shooting.
getting shot by the thing you're moving towards is, though avoidable, a bad design choice imo.
you have to get 16 to unlock the next map? rofl. no way.
no sound?
the movement is so jerky and terrible feeling.
my biggest complaint with these games is using an item and being done with it and it staying in your inventory.
inventory clutter and unnecessary stress are the results of that design decision.
Joined on 2/19/05