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sharpnova

2,124 Game Reviews

583 w/ Responses

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starting over completely and losing all your upgrades when you lose makes this NOT an incremental.

sorry you should not bill this as an incremental. at all. it's very misleading.

it is a nice game though the selection time is annoyingly short.

everything else felt properly balanced. though there was a difficulty spike around level 6 or 7.

but that would have been fun to deal with if this was actually an incremental.

i'm going to head over to /r/incremental_games and make sure this is pointed out if you posted this there. though i'm sure the people there would lambast you for this.

lovely game.

two complaints: no dev-stream/log/video. no mouse capture.

it's just too damn laggy.

i'm running an absolutely killer computer. trust me. standard browser and OS. fully updated.

so laggy it is unplayable.

I used the access card and then the key on the door.

It merely stopped the music. The door didn't open and nothing happened.

I'm trying to contain my anger here. But you do realize that it's.. strange to say the least.. that you launched a game on NG without play-testing the literal game-winning action?

ktm00 responds:

I fixed it, thanks...

26 seconds!

quite nice. really liked the music.

if i had any complaints it would be that it was a tad too easy. i haven't finished it yet (just beat 9 levels in a quick sitting.) will be back to try more later.

Uhm... wth?

Why is this tagged as rpg?

At the VERY start, control of the character is taken away from the player. Why would you take control away? That kills any immersion or any feeling that you are playing that character. It is such an unbelievably lazy way to tell a story.

Why weren't you able to write it organically and allow us to actually control the character?

hardest game i've ever played. but i went to a memory bootcamp and memorized 10,000,000,000,000 digits of 1.1^1.1 and then came back and BARELY scraped by and beat it.

accomplishment of a lifetime.

great game. lacked personality which is why it's not rated 4+ but it's a 5 for me.

wall jumping could use a little work. if you initiate the horizontal component of your wall jump first, it generally won't initiate the wall jump. you need some leeway there. you shouldn't have to hit jump first or with perfect synchronicity. it just makes wall jumping feel... "bad"

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