good game but edible enemies need to stop shooting.
getting shot by the thing you're moving towards is, though avoidable, a bad design choice imo.
good game but edible enemies need to stop shooting.
getting shot by the thing you're moving towards is, though avoidable, a bad design choice imo.
you have to get 16 to unlock the next map? rofl. no way.
no sound?
the movement is so jerky and terrible feeling.
my biggest complaint with these games is using an item and being done with it and it staying in your inventory.
inventory clutter and unnecessary stress are the results of that design decision.
I reached a console and had no idea what the password was supposed to be.
I got it out of the reviews here.
The game would have gotten a solid score if not for a complete guessing game at the end.
unresponsive. about 1 in 10 or so keystrokes aren't registered.
for a twitch skill-based game like this that isn't just unacceptable. it's bullshit.
Please know how to play the game before you comment. You are supposed to tap to jump, the keyboard was not meant to be used, sorry if that wasn't clear.
i like it a lot. but why t to change forms when you have to use space bar to jump? I just don't understand how devs can adopt such horrific control schemes.
the annoyingly long delay in between clicking one star and being able to click the next makes this feel extremely unpolished.
Joined on 2/19/05