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sharpnova

2,124 Game Reviews

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awesome idea, awesome execution.

and you misspelled rhythm in your tags and if you don't fix it i will tell on you

update: the author fixed it because of my threat.

i get that this is an older game.. but jesus even for 2011 i can't imagine how anyone could have played this and thought it was "great"

the pacing and cumbersome interface and lack of responsiveness of the UI were simply infuriating.

spent a solid minute clicking everything and hitting every key possible until i noticed in the tiny little text in the game designed for people playing on 320x240 displays that you wanted me to equip some stupid item before letting me play

i HATE tutorials. they're condescending and boring.

let players explore and learn mechanics organically.

plus you commit that annoying cardinal sin of forcing the player to move their hand between the mouse and keyboard. why? how did that not occur to you as kinetically cacophonous during testing?

7henderGames responds:

my purple dick goes doot doot!!

today i got rejected by a strawberry

i have a drawing tablet and i used that and it was infinitely better than a mouse :D

boring to me. not at all a genre or game type i'm interested in.

but i liked the music and art.

great game.

few suggestions:

1. don't reset us when we die. give us something so that our progress wasn't for nothing

2. zoom out as our ship becomes bigger

3. let us sell components. if you just fill out your starting slots you're screwed.

4. get rid of the extenders that just eat up one slot and give you one slot. they are completely pointless.

5. add the tag: shmupgrade. that describes this genre perfectly and is a term i invented.

edit: thanks for responding. love this game

YaenGames responds:

Thanks for the suggestions!

1. Meta progression would be really cool for a game like this. Within the constraints of only having 4 hours per person to work on this, we had to cut some corners, but for a full release, that would be the way to go for sure!

2. This is actually the case already. The camera zooms out when you add size modules.

3. This is a much requested feature and I think you're right. That, with some tradeoff, would make the game better.

4. I agree that they feel a bit useless in most cases right now. I think we should have added a slot on the corners / in the middle of the pipes.

5. I have added the tag! :D

literally before i even took off in the train the first time, the exact type of game this was trying to be became immediately apparent and i was hooked.

i'm going to make a text-based incremental game based on this theme. i'll include credit to this game. but you can't have any of the riches i inevitably derive from said endeavor.

and by the time you try to sue me for any, i'll be able to afford way better lawyers than you so it'll be pointless.

see you in court.

update: taking off a star because the first two traders offered motors for insane costs i could not afford and the next three traders did not even offer a motor. given how important i'm assuming the motor is, having it rng-gated this way is insanely stupid.

pretty polished and fun

handling feels floaty and horrible.

really makes me appreciate how polished the platforming of games like super meatboy were/are.

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