infuriating trying to do the truck bit with constant popups.
infuriating trying to do the truck bit with constant popups.
teehee :)
horrible controls. terrible execution
great idea
i'm confused as to why you didn't credit 'the last door' as one of if not your primary inspiration(s)
one thing they did that i wish you'd done was make it so when you've already traversed a connection, on subsequent traversals, double-clicking the hook would instantly transport rather than forcing you wait for the very slow walk.
the travel mechanic wouldn't be enough for me to give this less than a four. but you not mentioning your inspiration and giving credit where credit is due definitely is.
also, i kind of predict you will deny the influence of that game. i'm looking forward to that response.
I found the secret side of the game. Was really annoying having to do the whole avoiding the exit thing again and again whenever I died int he underworld though.
Not sure what you’re talking about you have unlocked medals (they’re on your profile!). And you got an F because you’ve missed 80% of the game content! Try harder!
EDIT: Ah, there you go, there’s always more than meets the eye! And you don’t have to wait for the drone, there’s more than one way to get below, check out the walkthrough for more info! :)
https://blit-blat.newgrounds.com/news/post/1334960
awesome game. my earlier review.. doesn't match this game. i think it may have been a mistake. probably had multiple NG tabs open and reviewed the wrong game. this one is fantastic.
edit: I see it was updated since my review. i guess my review wasn't a mistake.. or at least it wasn't aimed at the wrong game.
but i still feel like my review was mistaken because it was very harsh and this game and its dev deserve respect.
not sure what the medal things i purchased from the guy in the upper right were. but as far as roguelites (a genre i don't much care for) go, this was pretty good.
just wish there was some kind of progression.
you should generate a currency (like the points/coins that currently exist) that you can use to purchase some of those upgrades you get during dungeon play, but in a permanent fashion.
The coin shop gives you new upgrades that can show up on runs. Each purchase is 4 new potential upgrades.
I'd thought about persistent upgrades, but that wouldn't mesh well with the leaderboard, because a new player would be at a disadvantage against people who put more time in to it. So I ended up deciding against it. But I would like to take some more time add more unlockable things that might cater to different playstyles/combos so people can find what best works for them.
not my type of game. but you get a 5 for the "you need to leave" lmao
tap the screen to boost?
huh?
tapping the screen, depending on where you "tap" the screen switches lanes from left to right.
sorry but if you're going to make a game purely for mobile, just stick to mobile. if you want to make a pc port, then adjust the controls.
click after shooting to boost
there's no reason to make the recharge rate so low. once you're in it you're safe. it does nothing mechanically and only serves to annoy the player.
that was perfect.
please make more. a sequel or expand this. perfect little metroidvania
Joined on 2/19/05