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sharpnova

2,161 Game Reviews

595 w/ Responses

5 reviews are hidden due to your filters.

very nice art and sound but not very fun, mechanically.

the GB aesthetic was cool

i don't know how you're expecting people to easily read the control description key graphics in the description btw. especially the esc key. it's completely minuscule.

if you're developing on a 640x480 display that's understandable. i and most others are on a slightly higher resolution though (3840x2160)

let me walk you through the experience of the most experienced and knowledgeable gamer you will probably ever have play your game (me)

-game loads. looks very pretty

-why isn't this rated a little over 4 stars? games of this aesthetic tier are always a little over 4 if they don't have something big that detracts from the experience. *sigh*

-gets orb and a few seconds later understands what i'll have to do the whole game/ ahh i see why the rating is under 4 stars. that's horrible, tedious, and annoying

-plays through the rest, but never enjoys it because of how annoying it is to have to toss something with the analog nature of a mouse while smack dab in a digital pixel art environment.

-hates it overall despite the lovely art.

tiight with a nice aesthetic.

the checkpoints were a bit far apart in some levels though.

HelperWesley responds:

Thank you for playing it!

Happy to hear you liked it. 🎉

nice idea but too difficult. and no permanent progression ruins it.

some really annoyingly difficult parts but beatable. nice mechanics.

why do units get deselected when you upgrade their attack..?

I beat this incredibly fast due to my extreme intellect.

good job. the handling is excellent. nice music and art as well

the popup windows were horribly annoying.

the little moving sprites that stunned you were annoying

the powerups not telling you what they'd do until you used them was annoying

the aesthetic was nice. the idea/theme was nice.

but too many nuisances to give this a good score.

Joined on 2/19/05

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