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sharpnova

2,124 Game Reviews

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really great. my only complaint is that some of the movement feels awkward. the running and jumping and wall jumping. wall jumping especially. but i think the jumping might be a tad delayed after the keypress.

it's hard to isolate what can make platforming feel off.

but it's all hugely offset by the great sound look and swordplay.

a game can be deeply flawed and still get a high score, like bioshock infinite.

This is such a stupid series.

You spam through dialog then complete some mindlessly easy minigame.

How does this get anything above a 3 from anyone?

JackAstral responds:

Ahaha fair enough

357

i waited and it never calculated a rating.

i'd do it again but i feel like my score was probably extremely good and i wouldn't equal it on the second attempt

I liked it but the block sliding puzzle was too hard. There is no realistic way to solve it without brute force + luck.

I did everything else with ease. For that one I used the walkthrough.

The gasps and stuff that your char keeps doing were really dumb. You should remove that bit as well as the corny laugh and music at the end.

Too hard. The others were all fairly easy. The puzzles in this one were annoyingly abstruse. I don't like figuring something out and unlocking little to nothing. Some tiny subtle thing that might be useful later but I'll have no idea when.

It reminds me of how much it annoyed me in Axiom Verge when I'd unlock something and it would take forever to figure out where to use it to proceed.

the room that gives you the "pixel perfect jumper" achieevment?

Yeah. I'm uninterested in anything you ever make again because of that stupid room.

die on boss (because it has a stupid amount of health) and... u start whole game over.

yeah... no.

CrabRabbit responds:

Sorry you're not a fan of it. I wanted Lune to be a Megaman-like with a throwback difficulty ala NES. Perhaps I'll add continues for those that can't handle it. ;)

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