there's no music or sound. the author comments talk about music tracks. that seems dishonest.
there's no music or sound. the author comments talk about music tracks. that seems dishonest.
i just don't get how you go from a masterpiece like everloom... to this.
re: how? it was fantastic. beautiful pixel art, good animation/atmosphere/music and didn't overstay its welcome.
Lol, a lot of people hated The Everloom. XD
better love story than twilight
'x' throwing the object you're holding by default is very very VERY annoying.
oh and some of the puzzles require you to be so fast (hitting a button and jumping over to a box that is disintegrating from the button and leaping off it up onto a ledge and leaping out off the ledge to catch the replacement box mid-fall and doubling back mid-air to get that box up on the ledge for laser redirection.. and all of this in like a half second. that's unreasonable. just because i can pull it off doesn't mean any other player can.
also in this very puzzle, there was a bug where once i'd pulled that off there was an emancipation grill up top, making it impossible to get over there with the fan cube. when i reset the level, it just didn't do that again so i was able to beat it. very frustrating level. and the x throwing instead of dropping by default was game-breakingly bad.
it still gets a 5 from me because this type of game is my favorite cup of tea
re author: well when i looked up a walkthrough to hopefully find a more natural way of doing it, i literally found someone doing it the exact way i did it.
you obviously need to refactor the design on that level. if you didn't intend anyone to be fast then you did something hilariously wrong.
also re author: don't call it a fizzler. call it an emancipation grill (like i did) because that is absolutely what it is. pay respect to your inspirations. don't try to pretend they didn't inspire you, as in the case of portal 2 directly for that particular mechanic.
idk what shit you were doing but you did it WRONG. The only reason you can hop off the disintegrating blocks at all is because its a lil speedrun bug i left in intentionally (for silly). Not a single one of the levels (except maybe one in the glue area) require you to be fast
ALSO the fizzler on top is not a bug that is intentional level design
has potential. a bit annoying traversing regions with no shops though
upgrade options popped up. so i clicked the one i wanted. nothing happened. clicked it a few more times. and then the options just went away.
afterwards, i was left wondering if it was designed so that we had to press a key to select an upgrade and if that wasn't immediately obvious to us, you punish the player by taking away any upgrade at all.
edit: i see. i wasn't aware I needed to shoot to select them. thanks for clarifying
I think you might've been sitting on the continue button by accident? If you rotate the turret to face the upgrade you want you can shoot it to get it.
Edit: I went ahead and changed the way continuing from the shop and item waves works. Instead of sitting on a button you now shoot a box, hopefully this should make it easier to avoid accidentally skipping items.
pretty tremulous. shop was misleading though. i suicided after a long stretch of no deaths just to see if i could get some upgrades there.
you shouldn't have had a shop like that. that was a mean way to trick the player into tossing a good run.
Why did you make us hit 'enter' to refocus on the game window if we accidentally clicked outside of it?
clever twist.
having to hit enter each death is annoying.
Joined on 2/19/05