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sharpnova

2,159 Game Reviews

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5 reviews are hidden due to your filters.

was there a LD themed "bad controls" or something? every game on the front page has terrible awkward annoying controls right now.

this game has an aesthetic that tells me i should love it. and then 'z' and 'x' are never what you think they are in terms of interacting with the game. it's ALWAYS a matter of hitting one of them. regretting it (maybe having to sit through a bunch of dialog yet again with some npc i've already talked to) and then trying the other key.

once i got used to that and the annoying 's' to switch modes which up until then had confused the hell out of me because i thought i had an offensive spell, not just a bubble generator, then i was able to enjoy the game.

do not make the jump button also the button to get spammed with annoying dialog.

jakemacher responds:

I apologize for the keyboard controls. They are the built in settings for the game engine I'm using. It really is designed to be used on actual hardware, that's why there are only 2 buttons to work with. I can look at maybe adding a skip dialog option.

There are 2 spells that you acquire in the first level. Hitting down instantly swaps between the 2, with the main character changing colour as well to give you a nice visual of what spell is active.

Thanks for the feedback.

interesting idea. executed terribly.

why would enter satisfy "press start" but not selecting a menu option?

JoelJGames responds:

That's a good point! I think it's mainly due to the game engine I've built this in, the menu is made with dialogue boxes and dialogue boxes have set controls, one of the A/B buttons to cancel, one to progress to the next dialogue options. So I'm not sure if/how I can change that, I'll have a look into it though and see if there's a way

What kind of dev binds mouse wheel to a game feature without dealing with page scrolling?

I don't like it.

this makes ori and the will of the wisps look like back door metroid 5

maxoakland responds:

I don't know what that means

really great as always

i like the way that you're spammed with slow unskippable text when you hit up.

tip: if up continues to the next dialog, then it should also insta-finish typing out the current message.

any game that forces you to sit through dialog of any kind is committing a cardinal game design sin.

needs to be grid based so you don't have those annoying near 100% scores.

it's a logic game. not a "how pixel-perfect can you be" game.

start of game "press any button"

i press space bar and nothing happens.

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