can't believe how bad the interactions between sprites and projectiles feel. feels like something from early 90's flash but not in a good way.
can't believe how bad the interactions between sprites and projectiles feel. feels like something from early 90's flash but not in a good way.
really cool vibe
this isn't a sine curve. it's a cosine curve shifted by pi/2. nice try
pretty tremulous but the fulcrimoniosity factor felt a bit off
too busy and the handling is pretty unpleasant. and i have no idea why music is playing at all times other than... gameplay. that makes about as much sense as as the game overall so i guess it's par for the course.
Thanks for the feedback! Have just released a new version with far fewer enemies, cheers.
i made cthulu. did i need to double that as well? nah
polish it up.. and refresh your memory on the controls... which you picked... (lmao) and this could be great
garbage music. but nice art.
I know the music isn't very good, I'm not at all a musician. I'm glad you liked the art though! Thanks for your comment
very weird and difficult to play. wish it wasn't so frustrating. i like the look of it a lot.
a way to cancel a jump is beyond required. among other aspects of the mechanics.
That's fair! Thanks for playing!
lovely. luna's fishing garden vibes.
Joined on 2/19/05