not into deck-building/card type games. it's an instant pass for me when i see them in advertising screenshots of mobile games.
but this looks very polished and great as far as they go. not for me though.
not into deck-building/card type games. it's an instant pass for me when i see them in advertising screenshots of mobile games.
but this looks very polished and great as far as they go. not for me though.
a bit too difficult for me.
Controls are genuinely bad. Mar what could otherwise (and would likely otherwise) be a great experience.
edit: updated my review to be less vitriolic
re: dev: I'm sorry, it's not my job to design your game. Others agree the controls are bad. They are objectively bad.
I?
P?
And btw, many of the tutorials lead to combinations that don't even work. It says forward + P is a dive and forward + space is a vault? Neither of those do anything.Space is just a regular jump.
I have to stop myself with this response because it's so infuriating that I'm about to get nasty with you again.
Just fix the controls.. and make it so the tutorial signs actually suggest button combinations that do what they say. (or do anything at all)
There are only 3 buttons to press aside from moving and jumping. Is it really that hard? DM me and suggest what the "real" controls should be.
Edit: About the tutorials. The ones you describe clearly show a hint at what state the player should be in to execute the move. Ex) Dive requires you to be airborne. Which the graphic intends to describe. Vault requires you to be sliding after a dive, which is also displayed by the tutorial. Part of the design philosophy was "less reading, more showing" wherever possible. To see where I got the idea for the Dive and the Vault, look to Super Mario 64.
About the buttons -- people like WASD for movement. If those are the movement keys, what would you suggest the action keys to be? Whats the fix you're looking for? DM me about it. Consensus on the controls ranges from bad to good. I hope you play again when the update to customize the controls comes out. Controller support will also be added.
them lyrics was fire
awesome.
panning back to the starting point just to reload the entire level anyway is really annoying.
re dev: thanks that improved it a lot!
Completely fair point. Thats a hang over from an earlier version of the game where the levels were connected and it had a bit more of an open world design. I should go back and take that panning back out. Thanks for the feedback.
Edit: I've taken out the panning and reduced the time it would have taken for the panning to start. Hopefully that should speed things up a bit.
the visual effects and sound effects were great. the gameplay idea was quite terrible. and i'm guessing the music was intentionally bad as a joke.
i really wish you'd come up with a better core mechanic than spinning a wheel. that was insanely pointless and boring.
with nice graphical and audio effects like that you could have done something a lot cooler.
wilhelm scream... intentionally nasty audio on the voice overs when picking the clothes.. etc.
all around just bad sound design.
i turn off movies as soon as i hear the immersion breaking wilhelm scream and i do the same for games.
I really liked this, other than the lack of color. I don't know why you are only utilizing white for graphics. It definitely needs lush colors.
great game. not sure what is "1-bit" about it but i thoroughly enjoyed the aesthetics and gameplay.
Joined on 2/19/05