even the dopest rhymes can't save this unfortunately shallow and pointless excursion into the streets of Ameowica from the scrap heap of my recommendations
even the dopest rhymes can't save this unfortunately shallow and pointless excursion into the streets of Ameowica from the scrap heap of my recommendations
spammed enter about 50 times. dialog was still going.
nice music. wish the game ever started though
Haha sorry to hear that! Sometimes long dialogs might turn some people off some games, I understand! Will take the suggestion to heart on new projects! Thanks for giving it a chance! :)
uh. why does the guy keep saying "this is the part where you're supposed to hit me (arrow left)"?
i hit left a dozen times. it makes the little bars move towards the center... and i hit left again when they're at the center.
i think this game is completely broken.
I havn't had any other complaints about this issue, I suggest giving it another try and seeing if it persists. I appreciate your feed back.
the button inputs should flash up with a specific frequency and only register one input per cycle.
as it is, it's just annoying. and the only reason anyone has upvoted this is as a joke.
True!
nonstop rocks?
by far the most terrified i've ever been in my entire life
edit: this is sharpnova's mom and she peed the bed.
got bored in the nightmare sequence. took too long. but the game is great overall
satisfying/fun but i don't like how enemies can spawn right on top of you.
Thanks for playing the game!
Oh, was it the Sorcerer or the Demon Mask that was spawning on top of you? Or both?
I'll take a look into the code and see if I can tweak it slightly.
Thanks for the feedback!
cool idea but the image needs to load more quickly
was there a LD themed "bad controls" or something? every game on the front page has terrible awkward annoying controls right now.
this game has an aesthetic that tells me i should love it. and then 'z' and 'x' are never what you think they are in terms of interacting with the game. it's ALWAYS a matter of hitting one of them. regretting it (maybe having to sit through a bunch of dialog yet again with some npc i've already talked to) and then trying the other key.
once i got used to that and the annoying 's' to switch modes which up until then had confused the hell out of me because i thought i had an offensive spell, not just a bubble generator, then i was able to enjoy the game.
do not make the jump button also the button to get spammed with annoying dialog.
I apologize for the keyboard controls. They are the built in settings for the game engine I'm using. It really is designed to be used on actual hardware, that's why there are only 2 buttons to work with. I can look at maybe adding a skip dialog option.
There are 2 spells that you acquire in the first level. Hitting down instantly swaps between the 2, with the main character changing colour as well to give you a nice visual of what spell is active.
Thanks for the feedback.
Joined on 2/19/05