interesting idea. executed terribly.
interesting idea. executed terribly.
why would enter satisfy "press start" but not selecting a menu option?
That's a good point! I think it's mainly due to the game engine I've built this in, the menu is made with dialogue boxes and dialogue boxes have set controls, one of the A/B buttons to cancel, one to progress to the next dialogue options. So I'm not sure if/how I can change that, I'll have a look into it though and see if there's a way
What kind of dev binds mouse wheel to a game feature without dealing with page scrolling?
I don't like it.
this makes ori and the will of the wisps look like back door metroid 5
I don't know what that means
really great as always
i like the way that you're spammed with slow unskippable text when you hit up.
tip: if up continues to the next dialog, then it should also insta-finish typing out the current message.
any game that forces you to sit through dialog of any kind is committing a cardinal game design sin.
needs to be grid based so you don't have those annoying near 100% scores.
it's a logic game. not a "how pixel-perfect can you be" game.
start of game "press any button"
i press space bar and nothing happens.
it's like vampire survivors but terrible
Joined on 2/19/05