got bored in the nightmare sequence. took too long. but the game is great overall
got bored in the nightmare sequence. took too long. but the game is great overall
satisfying/fun but i don't like how enemies can spawn right on top of you.
Thanks for playing the game!
Oh, was it the Sorcerer or the Demon Mask that was spawning on top of you? Or both?
I'll take a look into the code and see if I can tweak it slightly.
Thanks for the feedback!
cool idea but the image needs to load more quickly
was there a LD themed "bad controls" or something? every game on the front page has terrible awkward annoying controls right now.
this game has an aesthetic that tells me i should love it. and then 'z' and 'x' are never what you think they are in terms of interacting with the game. it's ALWAYS a matter of hitting one of them. regretting it (maybe having to sit through a bunch of dialog yet again with some npc i've already talked to) and then trying the other key.
once i got used to that and the annoying 's' to switch modes which up until then had confused the hell out of me because i thought i had an offensive spell, not just a bubble generator, then i was able to enjoy the game.
do not make the jump button also the button to get spammed with annoying dialog.
I apologize for the keyboard controls. They are the built in settings for the game engine I'm using. It really is designed to be used on actual hardware, that's why there are only 2 buttons to work with. I can look at maybe adding a skip dialog option.
There are 2 spells that you acquire in the first level. Hitting down instantly swaps between the 2, with the main character changing colour as well to give you a nice visual of what spell is active.
Thanks for the feedback.
interesting idea. executed terribly.
why would enter satisfy "press start" but not selecting a menu option?
That's a good point! I think it's mainly due to the game engine I've built this in, the menu is made with dialogue boxes and dialogue boxes have set controls, one of the A/B buttons to cancel, one to progress to the next dialogue options. So I'm not sure if/how I can change that, I'll have a look into it though and see if there's a way
What kind of dev binds mouse wheel to a game feature without dealing with page scrolling?
I don't like it.
this makes ori and the will of the wisps look like back door metroid 5
I don't know what that means
really great as always
Joined on 2/19/05