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sharpnova

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Ok first of all.

Why are you not mentioning Crystal Quest?

This is a clone of that game. And you gave NO credit here. Not even a mention. Shameful.

The interface was so bad. You have to click to scroll down in the upgrade descriptions.. in a TINY bar and it drags down so fast you can't even read it.

You have to wait for mouse button to RELEASE before your projectiles fire. This feels completely wrong. If you tested that, you'd have realized that.

No sound.

What's sad is crystal quest was from like 20 years ago and it was immensely better in every possible way.

AFeastIsAFeast responds:

Edited the description to mention what I based this on. Crystal Quest was my favorite game for a long time. I'll probably be remaking this game to be more diverse and loyal to the original.

Made this in like three days a year or so ago.

Way too short. Background.. noise or whatever was annoying.

It's spelled climactic. Not climatic.

goshki responds:

Thanks, changed to "atmospheric".

Having to click the coins to pick them up.... No thanks.

Very cumbersome.

Cute that selfdefiant is trying an incremental though

the most incredible masterpiece of all time. in any field or endeavor. this makes the ceiling of the sistene chapel look like a kindergarten sketch. it makes the theory of general relativity seem like the musings of a drowsy toddler. it makes game of thrones seem like jersey shore.

WanZai responds:

haha you overestimate it .Thank you for playing

Great game. The very last bit took me several tries before I realized I could just shoot an arrow to the ceiling, then through the gap on the right, then warp to ceiling while the right-moving arrow traveled.

Love that it was short.

Why isn't the 'r' key bound to restarting the level?

Also, where is the undo button or what key is it?

The slow movement of the character is a but cumbersome.

" "god does not play dice with the universe"
-albert einstein "
-- every college dorm room wall poster ever

There's really no skill involved. You just hold down space bar a few times until all the stars are collected.

Graphically it was nice. The music was way too heavy and the loop was way too short.

It looks, sounds, and feels great.

It's too hard though. I like hard games. But not when they're hard due to bad design choices. Not allowing the chain to do anything, only the point at the end of it makes this way too hard. Sorry.

You should factor in author incremental skill when balancing difficultly. I've made games that people found impossible that I thought were easy because I was there playing the shit out of it every step of the way.

When I took a step back and watched people play it I realized... oh this is actually badly tuned. Over tuned basically.

Game should be much higher than two stars but it's not really playable.

I didn't realize Chompy was a Lemmings fan. I would have viewed him differently if I knew.

Btw, I think your level 1 shouldn't be considered a level. It was really confusing for me. I kept playing it over and hitting different keys and clicking because I didn't understand that level 1 is literally.. nothing but a non-interactive tutorials.

Still needs some polish and some of the animations need more frames but the art is still nice.

Btw, while writing this review, I don't know what happened. Maybe my guy fell through the world or something because it's a black screen now with just the lemmings option buttons visible at the bottom. Moving mouse over the lower right to those buttons also changes the cursor but I can't can't see them and they don't do anything.

*dives out window, looking so awesome. you look pretty surprised and pissed but impressed*

The controls are really bad.

WASD to move is ok... not great for this but ok.

But double tapping cardinal directions for dashing... wuh??

Better control scheme:

WASD to move, space to dash, click to swing.

Lemming1 responds:

Thanks. Had a lot of feedback on the controls so I can tell they need a lot of work!

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