00:00
00:00
sharpnova

598 Game Reviews w/ Response

All 2,172 Reviews

1 reviews is hidden due to your filters.

uhm... can't get powerups when projectiles are over them. how hideously annoying.

also no upgrades shop etc. makes a shmup pointless.

JR01Games responds:

The hitbox of the powerups are bigger than the projectiles and are slower than any projectiles.
That mechanic is inspired from Touhou 7, including the upgrade system.

you obviously didn't normalize velocity when jumping at an angle rofl. how could someone miss that?

in short, you jump diagonally at sqrt(2) times the velocity you should. it makes platforming very awkward and you're going to fix it and then reply to this review (or private message but i prefer a response here. my messages are already a very busy space and i have higher priority messages i need to address on a regular basis)

JR01Games responds:

This was made in a 2 week game jam and the velocity is controlled by the x-axis only, the y is controlled by impulses. There is a max x velocity cap in the game, but it doesn't account for the physics drag which can create a slow-down when landing.

The game feels fine when I test it, the level designs are made around the mechanics I've made. If you're experiencing any trouble, I would suggest trying the downloadable version on itch.io

his is so great and polished and clever. i stopped when i beat level 16 and went straight to steam.

dietzribi responds:

Thank you so much! I hope you'll like it :D

very nice. i just wish i understood what triggered the different effects on my dice and that i had more ways of upgrading myself. but this was great and very original and creative.

Tombdude responds:

when you throw a dice it triggers a random skill from the ones you placed on it!

i liked the vibe of this game but i feel it didn't adequately respect my intellect.

AbdullahAlsayed responds:

Thank you! ik it's all kinda random it was all about Dice (>m<)

randomizing the weapon on roll is stupid.

fun game though.

but i have to take off an additional star because you didn't put crimsonland as a tag. that was the obvious inspiration here and giving credit is important in creative fields.

edit: just revisiting this review to knock off another star for the asinine UI when you pick up a weapon. it makes no sense... what am i replacing? clearly not the weapons i currently hold because i replaced my knife and still drew a knife in the stupidly roll lottery. and there are like four boxes to select from for what to replace... huh? i only have two weapons... am i picking WHAT weapon to get? makes no sense. that was already determined and identified by the graphic of the item i stepped on. just very poorly done. -1.5 stars for that.

update: minus an additional star for devs doubling down and pretending crimsonland wasn't the inspiration for their game.

ConnorGrail responds:

Never heard of crimsonland, and the random weapon switching is kinda the whole point tho, sorry u dont like ;/

devdwarf responds:

the inspo is not crimsonland (whatever that is) it is clearly age of zombies. Only true gamers understand.

Hmm.... I don't understand why you put in a horrible loading bar just to switch between level selection and upgrading.

That is very annoying.

re: dev

Nice that's much faster. Good improvement.

Wombart responds:

Thanks for the feedback.

I added this shortly before the publication date, so I haven't really tested my game after adding it.
Now that you mention it, I agree that it gets annoying after playing a few times.
I replaced it with a short black screen fade.

i got excited by short description and title, thinking this would be an actual simulation/management game.

was disappointed that it's just a visual novel which i do not like at all and do not regard as a game.

re dev: don't tell me how to live my life. i played enough to see that this was a waste of time. i don't owe you one second more.

Marckel responds:

Idk about you, but me and Reim didn't spend days playtesting and readjusting the game if we weren't making any management sim gameplay, as simple as it is.

Maybe actually try playing a game first before posting a non-helpful review?

wow this felt very refined.

is there a steam page to wishlist or anything? otherwise i fear i'll never hear about this again.

Tyler responds:

Steam page is a good idea.

In the meantime, just follow me :)

Joined on 2/19/05

Level:
19
Exp Points:
3,724 / 4,010
Exp Rank:
15,379
Vote Power:
6.07 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
24
B/P Bonus:
0%
Whistle:
Normal
Medals:
4,300