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sharpnova

591 Game Reviews w/ Response

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It is a really really REALLY bad design decision to have the key that speeds up dialog skip that pane of dialog and move to the next.

I can't think of any reason for it to work that way other than that you want us to not read anything and miss all dialog..

FluffyLotus responds:

I'm getting a few comments about this. I'll put this as a priority to fix.

whoah.. i got to some door that had a symbol that looked like: [J] in front of it. i hit J, nothing happened. so i hit a bunch of other keys to see if i'd just misinterpreted your font. so naturally i hit 'r'

and in an instant your game went from 5 stars to 4.5

xinelu responds:

:P Sorry about that ... the R key is a default key I use to reset projects, I won't make the mistake of keeping it active next time. Also you can open the Door after you get the Red Key, I updated so the [J] will only show up if you have the Red key. So in short, thank you for letting me know :P

I won't ask you to play it again, but I do appreciate your comment :D

definitely the best in the "OMG THE SUN IS PISSED AND YOU NEED TO ESCAPE" genre

picochaz responds:

No other game has a more pissed SUN or your money back! (Offer void in the two universes.)

uhm... can't get powerups when projectiles are over them. how hideously annoying.

also no upgrades shop etc. makes a shmup pointless.

JR01Games responds:

The hitbox of the powerups are bigger than the projectiles and are slower than any projectiles.
That mechanic is inspired from Touhou 7, including the upgrade system.

you obviously didn't normalize velocity when jumping at an angle rofl. how could someone miss that?

in short, you jump diagonally at sqrt(2) times the velocity you should. it makes platforming very awkward and you're going to fix it and then reply to this review (or private message but i prefer a response here. my messages are already a very busy space and i have higher priority messages i need to address on a regular basis)

JR01Games responds:

This was made in a 2 week game jam and the velocity is controlled by the x-axis only, the y is controlled by impulses. There is a max x velocity cap in the game, but it doesn't account for the physics drag which can create a slow-down when landing.

The game feels fine when I test it, the level designs are made around the mechanics I've made. If you're experiencing any trouble, I would suggest trying the downloadable version on itch.io

his is so great and polished and clever. i stopped when i beat level 16 and went straight to steam.

dietzribi responds:

Thank you so much! I hope you'll like it :D

very nice. i just wish i understood what triggered the different effects on my dice and that i had more ways of upgrading myself. but this was great and very original and creative.

Tombdude responds:

when you throw a dice it triggers a random skill from the ones you placed on it!

i liked the vibe of this game but i feel it didn't adequately respect my intellect.

AbdullahAlsayed responds:

Thank you! ik it's all kinda random it was all about Dice (>m<)

randomizing the weapon on roll is stupid.

fun game though.

but i have to take off an additional star because you didn't put crimsonland as a tag. that was the obvious inspiration here and giving credit is important in creative fields.

edit: just revisiting this review to knock off another star for the asinine UI when you pick up a weapon. it makes no sense... what am i replacing? clearly not the weapons i currently hold because i replaced my knife and still drew a knife in the stupidly roll lottery. and there are like four boxes to select from for what to replace... huh? i only have two weapons... am i picking WHAT weapon to get? makes no sense. that was already determined and identified by the graphic of the item i stepped on. just very poorly done. -1.5 stars for that.

update: minus an additional star for devs doubling down and pretending crimsonland wasn't the inspiration for their game.

ConnorGrail responds:

Never heard of crimsonland, and the random weapon switching is kinda the whole point tho, sorry u dont like ;/

devdwarf responds:

the inspo is not crimsonland (whatever that is) it is clearly age of zombies. Only true gamers understand.

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