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sharpnova

583 Game Reviews w/ Response

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real simple.

real quick.

i'll point out why this is stupid as hell

i went over

i picked up a battery

i went back

i clicked on something by something that looked like an RV...

now i have 3 wires and 3 terminals..

no clue what to do.

oh i see. i was supposed to click this podium thing before picking up the battery and then it shows the order, R=1, etc.

but if you happened to get the battery first

it doesn't show this

and there's no way to exit the puzzle sequence

there's nothing.. whatsoever to help you out if you do things in that order

yikes

probably bad game design

huh??

AwkwardSilenceGames responds:

This poem doesn't rhyme.

first impression: concept: awesome.

second impression (at 6/10): very clever. so far you haven't gone beyond implications, biconditionals (iff) and conjunctions/disjunctions. going much beyond that would be pretty far beyond the capability of your average gamer and i assume you want people to at least try to finish this and in a reasonable % of cases, succeed, so that was wise on your part.

third impression (at 9/10): still fun. i wasn't sure what a red herring was, but i still completed the puzzle. i think maybe you should have defined what a red herring was. it was obvious to me from the context, but it may not be to some others and that may stop them from completing the game.

fourth impression (at 10/10): i've never seen the underscores under the and/or symbols before. it wasn't necessary. was it just to make things look more complicated than they really were? 10/10 was one of the easiest puzzles in the game.

final impression: wasn't too pleased with the ending.

was still fun and a definite 5/5

tjubert responds:

Yeah, a lot of people don't like the ending. I like some of the thematic stuff - the mechnical puzzle at the end, the integration (or lack thereof) between emotion and reason, and the character's ambivalence to death. But it could have been better, I'm sure.

I experienced no lag from the NG medal popup. So please do not remove that from future projects.

More Games link didn't work.

Game over without continues is an outdated game mechanic. It has nothing to do with retro. It's just bad game design.

Music and graphics were excellent but I would have liked to see variety in the color schemes and more sound tracks.

I got to level 8 and died. If there was more variety after that, it came a bit too late for me.

unlimitary responds:

Thanks! I didn't find any sense in adding casual leveling to this game - new levels don't introduce new gameplay elements, so this is all about scoring. Honestly speaking, levels was added in the latest build of the project, it was only one single endless level before.

Anyway, I will take into account your notes if there will be a sequel.

lol screw the spikes level. i'm an awesome platformer but that level was just a pain in the ass. i quit.

MintPaw responds:

At only the first spike level. D:

ignore all the reviews about the controls. they were fine. i smashed through all levels in all four difficulties with ease.

my only complaint would be the difficulty. but the excellent ambient audio made up for that. putting you back at five stars.

HybridMind responds:

Thanks for playing! It is good to hear you were able to get through the game. It will always be the case that some players struggle with controls while others do not. The best I could do was have about 200 people play test this game during development and I was able to tune the controls as much as I could so that the majority of the players were able to have a decent time.

Glad you also liked my ambient audio!

when your logo pops up after loading, it sits there for a LONG time, prompting you to click it, thinking that will continue the process, taking you to your website which was your goal from the start.

you used a dishonest method. you tricked people to get them to your website. when someone has to resort to deception to get views, you know with 100% certainty they aren't worth your time.

Josepho responds:

It takes extra time in some computers cuz its loading part of the 3D engine, sorry..

this isn't a parody/homage as you stated. it's just a game in the same genre. which is fine. it's just that you felt unoriginal so you felt the need to try to get out of criticism by claiming it was a super meat boy parody/homage.

if you get a disk and die in that level you shouldn't still have the disk collected. you should have to beat a level with the disk to get to keep it.

the way it is now you can just suicide to grab a disk, then you have it.

i see no way to do level 1 in less than 5 seconds. i played it pretty near perfectly and was over 6 seconds every time.

also, wall jumping didn't feel quite right.

knarrenheinz responds:

I disagree with you in every possible way.

1. It is a parody. It's oriented on the original flash meat boy.
2. Losing a floppy after dying is just a pain in the ass, that's why you can suicide grab it.
3. Just because you're not fast enough for the level 1 medal doesn't mean it's impossible. Try harder!!

EDIT: Sending me angry mails doesn't help you to solve map1 ;)

that was ridiculously short... short enough to detract from the experience.

also "spark" was a lame answer to the puzzle. it should have been "light." the whole thing came off like it was supposed to rhyme.

ImpendingRiot responds:

Sorry about the length. Sorry you find "spark" to be a lame answer, but it rhymes much more than light. Spark rhymes with dark. kite rhymes with night.

Thanks for the feedback though, it's appreciated.

pretty cool. there have been several NG radios made before though. the only difference is that you're hand picking tracks. whether that makes it better or worse i'm not really sure.

but i did notice the art wouldn't load most of the time. most of the time it would just be black.

deathink responds:

thanks

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