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sharpnova

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what's the point of the fourth weapon? same attack yet higher price.

JackAstral responds:

Just a typo :b I've fixed it now.

The quest givers wouldn't let me click them or interact with them at all. I just ran by them and proceeded to the next level.

Could you include instructions on how to do that part please?

This game needs a tutorial.

Guy-Unger responds:

Counter-intuitively people don't always seek rational explanations and solutions to their issues but rather a nurturing soul where they can vent their emotions, this game aims to teach players this enlightened way of treating one another

I just can't stand the sluggish movement.

One of the fundamental tenets of game design philosophy is player empowerment.

Having sluggish or frustrating impeded movement accomplishes the opposite.

mmankt responds:

don't get it. seems pretty fluid to me.

why would you launch this game when you haven't implemented gold yet?

i'm on like monster level 30 and still have 0 gold.

Blobzone responds:

You only get gold when you upgrade Luck.

i hate everything.

...

except this game.

Guy-Unger responds:

come here my baby. give papa a hug

really cool and unique game.. but the balance of resource acquisition is very bad.

i kicked the crap out of a couple planets, scanned, recovered an artifact and was back to square 1 resource wise. no upgrades purchased.

OMBG responds:

Thanks for playing and rating! If I understood you correctly you recovered an artifact which consumed all your money you have earned at that point, and when it was empty you were basically back at the beginning resource-wise.
I must admit that is a bit how artifacts are supposed to work, they are some kind of a risky deal since they can contain nothing or an unique bonus that can be really helpful in battle and which you couldn't get otherwise. But I'm also thinking about making them cheaper to recover, or at least to reduce the price raise with the distance to the right, because if the player is not able to recover some artifacts right from the start because there are none to be found, he is only able to recover them later at a much higher price which puts too much emphasis on luck.

couple things

1. having the ball move in/out when you release the mouse button is horrible. at first i just thought there was a crappy delay between clicking and action, then i realized it wasn't bad coding but bad design.

2. annoying delay in between death and starting over. a game like this should have instant restart. no waiting for a screen to draw slowly or click multiple times.

i'm going to predict your responses to these

re:1 - "bla bla bla" <- some defense of making it when you release the mouse button that will fall on deaf ears for everyone because you're just WRONG

re:2 - "oh i'm so sorry it's so hard for you to click twice and wait a couple seconds" <- that is incredibly annoying when you're dying over and over again. if you can't see this then you should play super meat boy and see how good game design pays off.

mooseisloose responds:

1) If you saw from previous comments, we are very much considering this. The game works on release here, but on press everywhere else. It's something we thought about when we made this version, but are now seeing we need to change it.

2) Okay. We haven't been told this before, we'll also make it a lot quicker. It's set slowly from the mobile version to allow slower devices to keep up, we never thought to change this in the flash version.

We appreciate the feedback, but you could always be a little nicer, though!

i had to quit because when i got to town and the guy lead me to the armory, i walked in and there was a guy, but clicking him did nothing and hitting space only opened up the standard menu.

if there was some key i was meant to hit to speak to him, i wasn't told. or it was told in dialog which i skipped, as is normal in games.

feels like it would have been a really good game. i can only give it a 3 in this review, but i'll save the real score for after the author response.

RockLou responds:

You make a good point actually. I will add something that would help in your situation.
The key you're supposed to press is Enter or E.

charming game, but some things about it just felt off.

the stiff animation detracted a lot. i think you could fix that fairly easily.

the art was quite nice though.

music was also reasonably fitting.

sound fx were pretty bad.

text was hard to read since it had no background. just overlayed on the scenery.

TheEnkian responds:

The animation seems to be one of the bigger complaints because of it's simplicity. Entirely fair point, it's something I'm working on improving :)

can you please explain how we were supposed to figure out to put harps in instead of sharp.

selfdefiant responds:

I always use anagrams in my games, there are 2 possible answers, in English. Sharp and Harps. Normally the anagram is much bigger and a lot more possibilities.

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