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sharpnova

595 Game Reviews w/ Response

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you gain way way too little gold at the start.

mobs have way too much health at the start.

looting gold is very annoying. it's tiny and blends in with the background and has very little "juiciness" to it. no pleasing audio/visual effects when picking it up.

plus.. no one actually likes having to manually pick up the gold.

i mention all this because it could actually be a good game if these issues were fixed

vipervgames responds:

Uhmnn... loot is auto acquired.

I don't like how people use a british flag for english language options.

The American flag is more recognizable and more associated with the english language.

Munguia responds:

Sharpnova, The American Flag could be the Cuban one, Brazilian one, Mexican one, Argentinian one or other any America´s Country one, America is a whole continent not a country, but i´know what you mean, you are talking about USA flag, maybe you don´t know but The use of English in the United States is a result of British colonization

what's the point of the fourth weapon? same attack yet higher price.

JackAstral responds:

Just a typo :b I've fixed it now.

The quest givers wouldn't let me click them or interact with them at all. I just ran by them and proceeded to the next level.

Could you include instructions on how to do that part please?

This game needs a tutorial.

Guy-Unger responds:

Counter-intuitively people don't always seek rational explanations and solutions to their issues but rather a nurturing soul where they can vent their emotions, this game aims to teach players this enlightened way of treating one another

I just can't stand the sluggish movement.

One of the fundamental tenets of game design philosophy is player empowerment.

Having sluggish or frustrating impeded movement accomplishes the opposite.

mmankt responds:

don't get it. seems pretty fluid to me.

why would you launch this game when you haven't implemented gold yet?

i'm on like monster level 30 and still have 0 gold.

Blobzone responds:

You only get gold when you upgrade Luck.

i hate everything.

...

except this game.

Guy-Unger responds:

come here my baby. give papa a hug

really cool and unique game.. but the balance of resource acquisition is very bad.

i kicked the crap out of a couple planets, scanned, recovered an artifact and was back to square 1 resource wise. no upgrades purchased.

OMBG responds:

Thanks for playing and rating! If I understood you correctly you recovered an artifact which consumed all your money you have earned at that point, and when it was empty you were basically back at the beginning resource-wise.
I must admit that is a bit how artifacts are supposed to work, they are some kind of a risky deal since they can contain nothing or an unique bonus that can be really helpful in battle and which you couldn't get otherwise. But I'm also thinking about making them cheaper to recover, or at least to reduce the price raise with the distance to the right, because if the player is not able to recover some artifacts right from the start because there are none to be found, he is only able to recover them later at a much higher price which puts too much emphasis on luck.

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