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sharpnova

583 Game Reviews w/ Response

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charming game, but some things about it just felt off.

the stiff animation detracted a lot. i think you could fix that fairly easily.

the art was quite nice though.

music was also reasonably fitting.

sound fx were pretty bad.

text was hard to read since it had no background. just overlayed on the scenery.

TheEnkian responds:

The animation seems to be one of the bigger complaints because of it's simplicity. Entirely fair point, it's something I'm working on improving :)

can you please explain how we were supposed to figure out to put harps in instead of sharp.

selfdefiant responds:

I always use anagrams in my games, there are 2 possible answers, in English. Sharp and Harps. Normally the anagram is much bigger and a lot more possibilities.

i really liked this. it felt slow though.

and of course i'm not a fan of the "rotate or move forward" controls.

wish we had side thrusters and just aimed with mouse

Cartoon-Electra responds:

Glad you liked it. The rocket does start off pretty sluggish..

jumping is way too floaty and slow. world rotations are ugly and sloppy and feel horrible. force us to use two hands when arrow keys or WASD by themselves would have been sufficient. force us to go back and forth between keyboard and mouse for clicking continue and going to next level.

too many sins committed.

JackAstral responds:

Good points. I'll patch the game up asap!

k this longass unskippable opening scene is a huge flaw. i just don't want to watch this. if i wanted to watch a movie or a show i'd watch a good one.

i came here to play a game.

BrutalStudio responds:

A skip button for the intro has been added. Sorry about that!

this was really great. the gunplay and bullet dodging was really fun.

the jumping and platforming didn't feel very tight. but the gunplay was redeeming. the style was really funny and made it feel polished.

can't wait for final version.

duckbridge responds:

Thanks! we're glad to hear that, because in our first version of the game we got some complaints that the combat was boring.
Yes you're right, we're also still not 100% happy with the jumping and platforming (but we're plannning to improve that).

You can follow us on Twitter (@Duckbridge) to stay updated :)

level 12 in world 1, the first one with rickety bridges is impossible. on ur way back.. u have a gap that u jump across and there are a bunch of spinning spikes.. don't really see any way to survive that part. tried it several times.

also this is a hobo bob ripoff.

GameReclaim responds:

On your way back stick to the ground when the spikes are coming up thus turning you around to the bottom side of the platform

i played through a dozen times and was never able to climb up a ladder.

with a bug like that i can't really justify spending any more time on this.

also i couldn't find a key for attacking the skeletons.

also, upgrades only applying to random powerups and not getting upgrade base statisitcs... really sucks and feels like shitty progression.

see that rating? now know that i'll be rating this submission with that same score every day. as well as a bunch of friends, all of whom have even more voting power than me.

YailenkoGames responds:

Hey, this must be a hard work to go through all games you don't like every day and downvote them. :) I admire your consistency. Thanks for checking out my game)

what is the point of freezing enemies..?

yes they graphically move slower. but they still move the same amount of squares each turn..

and they're only frozen on the turn immediately after the spell. so i can do:

cast damage, then take damage
or
cast freeze, cast damage, then take damage

same result.

a pleasure to blam

HypnoticOwl responds:

Freezing is useful for enemies that can move more than one tile per turn. Freeze them while they are still further away from you, or around corners, and you'll have time to wail on them while they're trying to come close enough to harm you.

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