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sharpnova

599 Game Reviews w/ Response

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the jump and attack keys are flipped from 99% of platformers

RainbowCemetery responds:

controls are remappable in options

how were we supposed to get 6543 for the drawer code?

FM-Studio responds:

Beware ** SPOILERS **
Hi there, that puzzle is actually quite easy: watch the drawer, there's a + on left and a - on the right. Simply count the polygons sides and arrange them accordingly ;)

honestly i wish it were longer.

i love that it didn't get too difficult.

i didn't love the controls. when you controlled with the mouse, the potions moved too sensitively and sometimes would over drag. quick fix with a restart? sure. but if the levels were longer, then that would be a serious issue. and using the keyboard wasn't great because you'd have to tab literally forever to get to the potion you wanted. # keys to select potions would probably have worked better. or just making it so when you dragged a potion to move it, it didn't commit to the movement until you released the mouse button. there are a lot of ways that could have been done better.

overall, still really fun and didn't overstay its welcome.

Diemorth responds:

Thanks for playing! I am trying to create longer games, in the future I want to bring some games with mechanics that allow more evolution. This will probably bring more gameplay without making the game absurdly difficult.
As the controls, I usually use the mouse, but I understand all your points, maybe for a better experience it would be interesting to use the mouse to select and the keys to move. I will definitely consider your suggestions for a possible future version!
Glad it was a positive experience, even with the inconvenient controls. Thank you for this feedback!

interesting and clearly a high effort, high quality project. but christ i hated the controls so much. and the mobility just felt... really bad.

Borington responds:

Hi! Could you iterate on that please? I tried to use a basic top-down shooter control setup. Was movement too slow? Did WASD or mouse aiming not work as intended?
Sorry for the inconvenience.

way too dialog heavy. and i'm not a fan of the way you do loading screens.

i get needing to load things. i don't get punishing us by forcing us to click the screen at "loading complete" that kills the smoothness of transitions.

there's a lot to like here and the production value is high but unfortunately these two factors weighed heavily enough that i wasn't able to give it a very concerted effort.

Muja responds:

Hello there and thank you for your review! I'll answer to the two points you raised:
1) Unfortunately, yes, point and click games are very dialogue heavy; even more so when it's a mystery game in which you play as a detective, dialogue is essential and you need to read everything carefully in order to look for clues and make the correct deduction.
People who love this genre love to read lots of dialogues, too, but I understand it's not for everyone.
2) Html5 needs a user interaction to make the music play. It's silly, I know, but that's how it is. If I didn't make you click right after the loading, the scene would start without music and it would suddenly start as soon as you click somewhere... that would be just as bad in my opinion. But I agree I need to come up with something else, this is my first html5 game and I hope that with experience I'll be able to find a way to get around this problem.

Once again, thank you for your constructive review!

didn't like it at first. came around

amidos2006 responds:

Glad you enjoyed it by the end :)

terrible recording quality. that echo made it so abrasive that i almost closed immediately. but i closed fairly soon after anyway

really bad dialog

annoying voice.

DynamiteFrog responds:

I apologize for the recording being so poorly, I don't have the best quality of mics and I will try to improve my dialogue writing skill for future games.

i don't understand.. i was playing and i died.. and suddenly the game started over... definitely a game breaking bug that you don't just start the level over again.

(or you're actually just using that absolutely behind-the-times mechanic where you start games over as a punishment to the player for actually experimenting and learning your game)

amidos2006 responds:

Sorry about that, maybe it needs a better tutorial but I tried to have as many empty levels at the beginning to avoid that.

movement and combat feel very clunky. the atmosphere is good. the graphics are terrible because the window is so tiny.

people use 4k displays. if they don't that's their own problem. you shouldn't have made it mine.

EGurt responds:

Game supports high resolution, just not on this website (for Flash games at least). Browsers still have page scaling though.

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