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sharpnova

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interesting and clearly a high effort, high quality project. but christ i hated the controls so much. and the mobility just felt... really bad.

Borington responds:

Hi! Could you iterate on that please? I tried to use a basic top-down shooter control setup. Was movement too slow? Did WASD or mouse aiming not work as intended?
Sorry for the inconvenience.

way too dialog heavy. and i'm not a fan of the way you do loading screens.

i get needing to load things. i don't get punishing us by forcing us to click the screen at "loading complete" that kills the smoothness of transitions.

there's a lot to like here and the production value is high but unfortunately these two factors weighed heavily enough that i wasn't able to give it a very concerted effort.

Muja responds:

Hello there and thank you for your review! I'll answer to the two points you raised:
1) Unfortunately, yes, point and click games are very dialogue heavy; even more so when it's a mystery game in which you play as a detective, dialogue is essential and you need to read everything carefully in order to look for clues and make the correct deduction.
People who love this genre love to read lots of dialogues, too, but I understand it's not for everyone.
2) Html5 needs a user interaction to make the music play. It's silly, I know, but that's how it is. If I didn't make you click right after the loading, the scene would start without music and it would suddenly start as soon as you click somewhere... that would be just as bad in my opinion. But I agree I need to come up with something else, this is my first html5 game and I hope that with experience I'll be able to find a way to get around this problem.

Once again, thank you for your constructive review!

didn't like it at first. came around

amidos2006 responds:

Glad you enjoyed it by the end :)

terrible recording quality. that echo made it so abrasive that i almost closed immediately. but i closed fairly soon after anyway

really bad dialog

annoying voice.

DynamiteFrog responds:

I apologize for the recording being so poorly, I don't have the best quality of mics and I will try to improve my dialogue writing skill for future games.

i don't understand.. i was playing and i died.. and suddenly the game started over... definitely a game breaking bug that you don't just start the level over again.

(or you're actually just using that absolutely behind-the-times mechanic where you start games over as a punishment to the player for actually experimenting and learning your game)

amidos2006 responds:

Sorry about that, maybe it needs a better tutorial but I tried to have as many empty levels at the beginning to avoid that.

movement and combat feel very clunky. the atmosphere is good. the graphics are terrible because the window is so tiny.

people use 4k displays. if they don't that's their own problem. you shouldn't have made it mine.

EGurt responds:

Game supports high resolution, just not on this website (for Flash games at least). Browsers still have page scaling though.

really great music

JoanMartinezClari responds:

Thanks

fantastic. at first i wanted to bitch about how grabbing a heart midfall not allowing you to land with full health. but when it became one of the many mechanics at play, i realized this was an excellent puzzler.

while it didn't overstay its welcome (which i generally appreciate a lot) it could have been a bit longer imo.

nyunesu responds:

thanks! i'm glad you've enjoyed it (:

This makes no sense. I don't understand at all why the square that fill fill.

JoanMartinezClari responds:

Its not that difficult to understand. But I see it needs a very good tutorial. I'm working with it. Thanks.

level six isn't possible. the right button causes the right door to open and close rapidly. the left button makes the left door pass through but only so long as the button is activated. so if i activate the button and move through the left door, as soon as i start falling, the beam cuts off from the left button which closes the left door and kills me.

this constitutes mathematical proof that the level cannot be beaten.

you should have playtested level six to make sure that it was possible.

YassinZak responds:

Hello sharponva. I'm one of the creators. I can assure you that I play tested all the levels. If you want an evidence that this level is beatable , you can check this video at 5:06
https://youtu.be/l-4SetgIGNk?t=306.
Hints on how to prevent the left door from killing you :
1- put the cursor on the sensor button precisely.
2- leave your mouse on it.
3- you can decrease the mouse sensitivity in the menu if needed (Press P for the menu or Esc)
4- git gud at math (just kidding)

I wish you happy times.

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