fun and polished.
very easy but I wasn't in the mood for super hard anyway so it hit the spot
fun and polished.
very easy but I wasn't in the mood for super hard anyway so it hit the spot
Thank you!
Terrible. You really think frantically clicking blue regions on the screen... in the hopes that you're not a nanosecond late is fun?
Honestly I would give it a decent score if the art wasn't just..
the
same
old
madness crap.
I never found the art, theme, gameplay, anything of madness stuff remotely appealing.
It's just a NG circle jerk thing.
Thanks for review.
Could you please put up a blog post describing the technical details you used to get the CRT effect?
Or if possible the project files for the raw CRT aspect.
I want to use this effect for a game really badly
I use Construct 2 to produce games and there are html5 effects that i can apply to the whole scene, i use bulge and scan lines to produce this simple CRT mode :)
i've submitted a report to NG staff about the rating. people voting 0 or 1 on this will have their accounts permanently closed.
Oh, I didn't know such a thing was happening...but, OK, thanks!
you never explained what it meant when multiple inputs went into a not gate.
based on how you implemented it, it's either an and or an or gate.. which means the corresponding gate is completely redundant.
i solved way too many by simply playing with it. never understanding why it worked because your implementation was inaccurate i think.
Thanks for review!
Strange, you first who don't understanding this game logic.
Could you clarify what you did not understand?
fun and doesn't overstay its welcome.
i'll be talking to tom fulp about having voting privileges taken away from people who voted it 0.
thank you
This is such a stupid series.
You spam through dialog then complete some mindlessly easy minigame.
How does this get anything above a 3 from anyone?
Ahaha fair enough
die on boss (because it has a stupid amount of health) and... u start whole game over.
yeah... no.
Sorry you're not a fan of it. I wanted Lune to be a Megaman-like with a throwback difficulty ala NES. Perhaps I'll add continues for those that can't handle it. ;)
Joined on 2/19/05