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sharpnova

591 Game Reviews w/ Response

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i am not a fan of games that put emphasis on the story like this.

but even among those that do, this is overboard. gameplay is less than an afterthought. it's like you only included some minigames so this would be classified as a game rather than a movie and get more views.

because that's what people are doing. viewing. not playing.

story is what neckbeards focus on when they make games.

theme is what geniuses focus on.

story is easy. you just straighten your neckbeard, tip your fedora, and sit down and write your little unimaginative faux creative heard out.

theme takes insight and artistic virtuosity.

thumbs down. you have a lot to learn and i won't even charge you for the harsh but incredibly valuable lesson i just lectured to you.

JackAstral responds:

*tips fedora*

can't replay game for diff ending? yikes.

great music and atmosphere though.

zenygweny responds:

We thank you for your review on the game! We appreciate it and shall take the time to use it in our next game!

I sometimes just.. have no clue how people can make such bad game design choices and not really think about how something in their game will affect the player.

When I died and dropped a bunch of gold.... of course I quit.

Of course I did... how would that reaction not be obvious?

It's not a difficulty thing. It's an annoyance thing and makes my work feel meaningless.

Squize responds:

There has to be an element of risk / reward in games, like stories need some sort of tension to make them interesting and push them forward.
There are no lives, no game over, the _only_ risk you run is that you can lose up to 10 coins. Now even when you drop these, you can still collect them, the only punishment for failing ( Which is what dying is in games ) is that these dropped coins don't last as long so it's a little unlikely you'll be able to reclaim them all.
Pretty much exactly the same as the rings in Sonic, but without a lose of life or a game over screen.

Would you prefer lives and a game over screen, so that when you die the penalty is having to click through a few more screens to continue pretty much where you left off rather than a chance to continue exactly where you were at a cost of 10 coins at most ?
I make a game with infinite lives and a minor penalty and that's still too harsh it seems.

ok that first boss.. i have no idea what i'm supposed to do. jump on him? jumping on him is too hard for me to really know if that's what i'm supposed to do.

it just feels horrible. boss is kind of hard to see.

no sound effects except for that stupid fart noise?

how childish.

hostagetest responds:

what happens after losing the first boss?

fun and polished.

very easy but I wasn't in the mood for super hard anyway so it hit the spot

imperiousinteractive responds:

Thank you!

Terrible. You really think frantically clicking blue regions on the screen... in the hopes that you're not a nanosecond late is fun?

Honestly I would give it a decent score if the art wasn't just..

the

same

old

madness crap.

I never found the art, theme, gameplay, anything of madness stuff remotely appealing.

It's just a NG circle jerk thing.

Djjaner responds:

Thanks for review.

Could you please put up a blog post describing the technical details you used to get the CRT effect?

Or if possible the project files for the raw CRT aspect.

I want to use this effect for a game really badly

Pipeweed responds:

I use Construct 2 to produce games and there are html5 effects that i can apply to the whole scene, i use bulge and scan lines to produce this simple CRT mode :)

i've submitted a report to NG staff about the rating. people voting 0 or 1 on this will have their accounts permanently closed.

NascentGames responds:

Oh, I didn't know such a thing was happening...but, OK, thanks!

you never explained what it meant when multiple inputs went into a not gate.

based on how you implemented it, it's either an and or an or gate.. which means the corresponding gate is completely redundant.

i solved way too many by simply playing with it. never understanding why it worked because your implementation was inaccurate i think.

GooDMage responds:

Thanks for review!
Strange, you first who don't understanding this game logic.
Could you clarify what you did not understand?

fun and doesn't overstay its welcome.

i'll be talking to tom fulp about having voting privileges taken away from people who voted it 0.

kid-blue responds:

thank you

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