I collected a star and then was unable to jump.
Also not having some kind of preview of where ur jump will take you makes this game difficult in a very not fun way.
I collected a star and then was unable to jump.
Also not having some kind of preview of where ur jump will take you makes this game difficult in a very not fun way.
Thank you for your feedback!
It's a skill-based game, so after some amount of time one should calculate how long one should press the button for jump.
I don't like the design of this series. The general interface of navigation and interaction.
But it seems polished and its nature (the bit I don't like) eliminates pixel hunting.
Not sure if I'm supposed to rate it based on how much I like it or how good of a game I think it is.
I'll average and you'll be grateful for what you get.
Thank you for your feedback. This is our first game (or, if you prefer, the third part of our first game) and we're improving our graphics and development skills day by day!
We hope you will like our next games more! Cheers and keep having fun! :)
"extra 10% health on level-up to all robbers"
that isn't retroactive. meaning you have leveled up a few times then get that and it only applies on future levelups.
the fact that you did it this way tells me you do not understand the incremental genre at all.
as soon as i saw that i quit. i hate the idea that i can't get everything, regardless of order.
Yeah, a lot of people dislike this. We'll probably change it.
the handling feels horrible.
some of the obstacles are unclear. some of them looked like platforms we could land on or something.
the instructions were blank. just said instructions up top.
i HATE that i can't just hit space bar to restart when i die. i have to click which is very annoying.
Thanks for your review, I just updated the game, now you can retry with space and the instructions are visible
i am not a fan of games that put emphasis on the story like this.
but even among those that do, this is overboard. gameplay is less than an afterthought. it's like you only included some minigames so this would be classified as a game rather than a movie and get more views.
because that's what people are doing. viewing. not playing.
story is what neckbeards focus on when they make games.
theme is what geniuses focus on.
story is easy. you just straighten your neckbeard, tip your fedora, and sit down and write your little unimaginative faux creative heard out.
theme takes insight and artistic virtuosity.
thumbs down. you have a lot to learn and i won't even charge you for the harsh but incredibly valuable lesson i just lectured to you.
*tips fedora*
can't replay game for diff ending? yikes.
great music and atmosphere though.
We thank you for your review on the game! We appreciate it and shall take the time to use it in our next game!
I sometimes just.. have no clue how people can make such bad game design choices and not really think about how something in their game will affect the player.
When I died and dropped a bunch of gold.... of course I quit.
Of course I did... how would that reaction not be obvious?
It's not a difficulty thing. It's an annoyance thing and makes my work feel meaningless.
There has to be an element of risk / reward in games, like stories need some sort of tension to make them interesting and push them forward.
There are no lives, no game over, the _only_ risk you run is that you can lose up to 10 coins. Now even when you drop these, you can still collect them, the only punishment for failing ( Which is what dying is in games ) is that these dropped coins don't last as long so it's a little unlikely you'll be able to reclaim them all.
Pretty much exactly the same as the rings in Sonic, but without a lose of life or a game over screen.
Would you prefer lives and a game over screen, so that when you die the penalty is having to click through a few more screens to continue pretty much where you left off rather than a chance to continue exactly where you were at a cost of 10 coins at most ?
I make a game with infinite lives and a minor penalty and that's still too harsh it seems.
ok that first boss.. i have no idea what i'm supposed to do. jump on him? jumping on him is too hard for me to really know if that's what i'm supposed to do.
it just feels horrible. boss is kind of hard to see.
no sound effects except for that stupid fart noise?
how childish.
what happens after losing the first boss?
fun and polished.
very easy but I wasn't in the mood for super hard anyway so it hit the spot
Thank you!
Terrible. You really think frantically clicking blue regions on the screen... in the hopes that you're not a nanosecond late is fun?
Honestly I would give it a decent score if the art wasn't just..
the
same
old
madness crap.
I never found the art, theme, gameplay, anything of madness stuff remotely appealing.
It's just a NG circle jerk thing.
Thanks for review.
Joined on 2/19/05