It just didn't grab me. The art was great. The sound seemed fine. The music was good.
Combat was nice and simple, a nice change from the tedious combat of other games in this genre.
But I'm just not attracted to clicking through lots of exposition.
The best stories are told implicitly. I think using lots of dialog is lazy and breaks immersion.
People don't understand that theme is far more important than story.
I think obectively I can give this a 4, despite what to me were shortcomings, the quality of the game was higher than my experience.