i never found the map.
and a compass is not a thing that lists your accomplishments. a compass is a thing that shows you directions.
re author: well i still wish i knew where the map was :(
i never found the map.
and a compass is not a thing that lists your accomplishments. a compass is a thing that shows you directions.
re author: well i still wish i knew where the map was :(
So the compass button also spawned an indicator around the player that showed chime locations! Sorry about the confusion, we have updated the build and separated the stats to a separate key now so there is no confusion!
we may have hid the map too well =), hint: upper right
This is just.. such a bad incremental.
Such a bad UI. So little actual meaningful content. Nothing changes. Just the numbers. Nothing changes mechanically. The cut-away upgrades menus is so unnecessary. The way you weren't able to get music working in the game window without an embedded player that turns off when you go to a different menu.
I could go on and on.. but it's just not worth it. Clean up your design and learn a bit more about what makes an incremental fun (hint: unfolding)
I will admit, it has been a few years since I've been in the incremental game territory and much has changed. Games like mine from 2015 aren't really that great in the landscape of what incremental games are now. UI is a mess, but it's the best I could come up with after testing cross-platform, multi-resolution displays.
Thanks for the feedback, and I'll keep some of your points in mind if I end up creating another incremental game in the future!
no upgrades; not interested.
There’s lots of upgrades you can unlock! :)
really missed opportunity here. should have had lots of upgrades.
I'm sorry you think so...
It's my first project, so I wanted to keep it simple.
I'm planning on adding many more upgrades, enemies and maps on a future release.
You absolutely get 0 stars for having no ability to pause or mute.
edit: I'll up it to a 2 :p Because I just don't like that I can't do that from within an actual play session
There is a master volume, music volume, sfx volume bar in the settings in the home menu. So can you up the rating to 2.5?
after i got the jewel, i was running around for awhile and there was nowhere new to go.
this is a pretty serious design flaw imo.
re author: ya but i skipped past the dialog. so how would i know to do that?
The first NPC tells you about his Jewel. Upon finding it you should try returning his Jewel to him :)
0/5 for ramping up the quality of the cards the opponent receives to all but guarantee they win. i assume you do it to balance that we can cheat.
but it made two of the opponents impossible to beat. how idiotic.
christ i just tried 6 more hands in a row to make sure it wasn't just bad luck. it is ridiculous what you've done here. i have this npc up to 80k now. i'll never be able to grind that down.
in your lack of poker skill/knowledge you have come to the conclusion that being able to see your opponent's cards makes that big of a difference. i'd go head to head with 90% of poker players i meet with my cards face up and it wouldn't change the outcome. (i'd slow roll and burn every last one of them)
being able to peek at the flop or something would make an enormous difference. but just being able to peek is not even 1/10 as powerful as being fed winning cards every time. and i can't swap them because that ability just gives an error message about too much heat on him.
First of all, lol.
Secondly, the cards are completely random. The opponents do not have an advantage over you in any way. It’s pure chance if you were getting unlucky. If you don’t believe me, the full source code is available. ;)
I’m working on adding a friend with the ability to peek at the flop in the full version.
Reach out to a loved one if you need help.
Thoughts and prayers.
why would you let us accidentally skip instructional dialog with no way to retrieve it..???
Well you can just replay the tutorial, it was a jam game so i didn't had time to implement a dialog log
re author: gotta love an artist that attacks the critic rather than the review. what a child!
this just feels so unpolished mechanically.. and the art is so so bad.
you seem to have way too much faith in your physics engine because right off the bat in the first few levels there are times when you execute in the clearly intended way and still barely manage to fail due to not quite rolling to the edge of something.
if you're going to have a completely deterministic physics engine then you had better UNDERTUNE the difficulty. this is basic game design stuff.
look at portal 2. the physics is maniicured constantly in real time. they barely had any real physics in that game BECAUSE they knew that real play would break almost any puzzle if they did.
at the very least you could have used a 1d gradient for the background.
everything just feels off, wrong, and horrible about this game.
Judging by the fact that you first played the game 17 minutes ago and left this review 12 minutes ago (and you only tried the adventure levels), I'd reckon you spent more time writing this review than you did playing the game. And judging by your profile, I'd also reckon that's just your thing 🤣
I didn't make the physics engine, and I'll admit the adventure levels are kinda sloppy, but I can beat each level in one try. You just have to know what to click and when.
Most of the art is from Kenny, a renowned game asset creator. I really appreciate the work he does to help people like me who can't make art. For the backgrounds, I used the canvas background (which is limited to one rgb) instead of making a bunch of gradient backgrounds because I hadn't done it before, and wanted to give more control over the background color in custom levels.
re: lmao attacked? I'm definitely allowed to defend my game from illegitimate critiques. Yikes did I hurt your feelings by calling out the fact you 0 bomb and rant without actually playing the game for more than 5 minutes? Your pseudo intellectualism is neither appreciated nor needed. But I do sincerely apologize for taking your bait.
why am i running through these areas? and why is there no sound?
i dunno lol I made it when I was 16 🤣
Joined on 2/19/05