For some reason it's super buggy now. I guess it's due to changes in Flash.
Now you teleport around the map when you run into walls sometimes
Still a classic but I wish this bug hadn't popped up
For some reason it's super buggy now. I guess it's due to changes in Flash.
Now you teleport around the map when you run into walls sometimes
Still a classic but I wish this bug hadn't popped up
Yeah, that's a Flash update issue I guess. It should work if you set the browser zoom to 100%.
the volume sliders are so stupid. a stretch of like 80% where it's silent then ramps up at the end. give me a break.
volume is not a hard problem but so many people seem to screw it up.
you obviously just used a stock volume control from whatever engine you made this thing in
Tune all of the knobs down to 40 or 50. Can you still hear the music? Yup. The volume control parameter is linked to the audio in dbs and not a percentage.
Also, you're gonna judge a game by it's volume slider? I pity your thought process.
Took a look at your reviews, and it seems most of your arguments are unfounded drivel, so I'm not really worried.
No point. No upgrades or levels or progression of any kind.
Also I wasn't aware that brushing the edge of a pot was equivalent to going inside the pot. I sure wish it worked that way in my kitchen.
Oh also.. you should probably give us some actual precise control over the player character.
Actually there are upgrades like the frog legs or the chillies for the super jump.
I have an awesome computer and this is so laggy I can't even play it. I can barely type this review because it's slowing down this tab so much.
Weird...it's running fine for me. I'll look into reducing lag!
offensive jesus died for your sins
But still three stars? I'll take it!
Uhm...w th?
No list of controls or tutorial.
You have something there called "tutorial" but it's just a fight like the others. In which you have no opportunity to experiment or learn anything.
Piece of garbage.
The crappy floaty movement sucked anyway.
the tutorial was actually intended to learn and experiment. did you read the instruction? thanks for the feedback anyway :)
Nice Twine-style game.
Needs some sound though. At least some ambient noise
Thank you, and thanks for the feedback. Sounds/Music are definitely on my list for the next update.
Why put so much time and energy into code obfuscation? If the code is visible, then it should be as clear for others as it was for you. Also if that's a top priority for you then you're going the route of the asshole publishers that put more money into DRM than actually making a good game.
Your focus should be on making a fun game. Not making sure that no one can learn from your work or making sure no one can look for cheats in case that's the way they CHOOSE to play it.
Obscuring it just alienates people and pisses them off and drastically lowers their opinion of you, rightly so.
This needed upgrades. It was empty without.
-increase radius of effect of clicking
-increase money per hit
-decrease speed of targets
etc.
My focus doesn't have to anything other than what I want to be. I'm teaching myself good programming practices while making a game once a week. I finished the game and then encrypted the code, I didn't do it while programming so it doesn't take anything away. I don't want to make a game and never finish it like a lot of people I've read. I also don't want to take 6 months to finish a game like I did on my last one. One you rated on too and was hacked (which was okay, I was more happy that it spread around).
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"People can break it if they really want to" is a very bad argument. Unless you admit to leaving your door wide open because someone can break into your house if they really want to.
Also, and that was the point, the code is not clear to me anymore after adding several layers of encryption. I have a personal reference map so I can reverse-engineer it and whatnot, and reuse it for later games.
And you are wrong on it actually helping people to learn. People don't learn anything more from looking at the code than just playing the game. Unless you are proud of the thousands of clones of Flappy Bird and whatnot. (I'm pretty sure they didn't learn anything from it.)
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They actually WILL learn a lot more about code security if they look at my code on how it is done. Cause I learned a lot the security flaws in HTML5 apps, I didn't learn much from actually programming the mechanics.
Finally, I don't really care about the opinions of pirates. Not to say I hate pirates, cause I would pirate myself if given the chance. So I will only use the second half of your post as constructive criticism and I will slowly add upgrades. I was just not going to sit on the games for days, trying to think of new upgrades. When I have a new upgrade to add. I will simply update it.
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I don't know why you are so heated about code obfuscation though.
It's SC.
But you did it in flash and all by yourself. Even down to action queueing. This is some nontrivial stuff. I'm impressed by the technical aspect.
I couldn't really be bothered to play it, mainly because it didn't have a full screen option and didn't handle the mouse scrolling the map rather than minimap clicking better. And it didn't really have a compelling theme or story or novel mechanics that made me have any desire to play.
And yet it still deserves a 5 imo because of the technical aspect. I've programmed an ASCII based real time strategy game before and it didn't have a lot of the stuff here. This must have been a ton of work and it seemed pretty polished.
Thank you!
My next game will be a steam game, more creative, more stories, more vivid!
why the procedural music? you're using the exact same tool that everyone uses for it and it always generates cacophonous ear sludge
i liked the game itself though.
Well, I tried making my own music for it with certain tools like Musagi and BFXR... but I failed miserably... it was a really, really annoying background tune. I also tried using something free, but it didn't really fit, and I generally don't like to use other people's stuff unless they are working with me... So this was my last option xD
Joined on 2/19/05