didn't like it at first. came around
didn't like it at first. came around
Glad you enjoyed it by the end :)
terrible recording quality. that echo made it so abrasive that i almost closed immediately. but i closed fairly soon after anyway
really bad dialog
annoying voice.
I apologize for the recording being so poorly, I don't have the best quality of mics and I will try to improve my dialogue writing skill for future games.
i don't understand.. i was playing and i died.. and suddenly the game started over... definitely a game breaking bug that you don't just start the level over again.
(or you're actually just using that absolutely behind-the-times mechanic where you start games over as a punishment to the player for actually experimenting and learning your game)
Sorry about that, maybe it needs a better tutorial but I tried to have as many empty levels at the beginning to avoid that.
movement and combat feel very clunky. the atmosphere is good. the graphics are terrible because the window is so tiny.
people use 4k displays. if they don't that's their own problem. you shouldn't have made it mine.
Game supports high resolution, just not on this website (for Flash games at least). Browsers still have page scaling though.
really great music
Thanks
fantastic. at first i wanted to bitch about how grabbing a heart midfall not allowing you to land with full health. but when it became one of the many mechanics at play, i realized this was an excellent puzzler.
while it didn't overstay its welcome (which i generally appreciate a lot) it could have been a bit longer imo.
thanks! i'm glad you've enjoyed it (:
This makes no sense. I don't understand at all why the square that fill fill.
Its not that difficult to understand. But I see it needs a very good tutorial. I'm working with it. Thanks.
level six isn't possible. the right button causes the right door to open and close rapidly. the left button makes the left door pass through but only so long as the button is activated. so if i activate the button and move through the left door, as soon as i start falling, the beam cuts off from the left button which closes the left door and kills me.
this constitutes mathematical proof that the level cannot be beaten.
you should have playtested level six to make sure that it was possible.
Hello sharponva. I'm one of the creators. I can assure you that I play tested all the levels. If you want an evidence that this level is beatable , you can check this video at 5:06
https://youtu.be/l-4SetgIGNk?t=306.
Hints on how to prevent the left door from killing you :
1- put the cursor on the sensor button precisely.
2- leave your mouse on it.
3- you can decrease the mouse sensitivity in the menu if needed (Press P for the menu or Esc)
4- git gud at math (just kidding)
I wish you happy times.
why do you just straightup end the game.. ? why not let us continue upgrading?
Thanks for your feedback.
I was thinking the game does end a bit to abruptly. The original idea was for it to have a story, but I like your idea of making it a true survival game. I may change it to have an Arcade/Story mode and an Endless / Survival mode.
Good idea, thanks.
Joined on 2/19/05