nice twist. what did you use to record player actions for the rewind? literally just player actions? reversing time in a video game is a very complicated problem. jonathan blow spoke at length about it after braid.
nice twist. what did you use to record player actions for the rewind? literally just player actions? reversing time in a video game is a very complicated problem. jonathan blow spoke at length about it after braid.
Sorry for the belated response. Long story short, we store the player position every few frames, then teleport the player to those positions in reverse order at the end cutscene.
a. controls bad
b. why start us in a shop with stuff we can't afford and then never bring us back to it after we earn a bunch of currency?
a. Seems like controls is the main problem.
b. need to play a little longer than the tutorial levels.
You need to be able to have the recipe book open alongside the work area.
Fair point; I suppose it can be a bit frustrating to have to memorize the recipes at the start and it'd be nice to have the recipe stay on screen. I'll see what I can do because I don't necessarily want to make it too easy or crowded. Maybe I can have the last recipe you read stay on screen in a little bubble somewhere. Good food for thought!
this would be a five if you didn't have to hit R to reset. how do you think people are playing? do you think they are sitting with both their hands on the home row like dutiful typing class students and moving their right hand to the arrow keys?
or do you think they have their right hand on the arrows while they lean into their desk to relax?
how could you not anticipate that this is the way most people would play?
so suddenly you have to activate your left hand rather than relax.
very stupid.
basic design philosophy: don't add keys to the arsenal unless required. guess what? could have reset level with "any key" or "up" for reset and "down" for checkpoint or something.
not hard to design properly.
Thank you for your feedback!)) This is very important for us. You can try 66 levels of the full version of the game. New monsters, new adventures, a map and new smart moves are waiting for you! https://store.steampowered.com/app/1209520/Smart_Moves
feels good and looks and sounds good.
i for the life of me can't understand why you didn't capture the mouse. do you understand what right mouse button does when clicked outside your applet?
Thank you. I was so focused on other things I didn't even think about restricting the mouse, something to add in a future update.
the jump and attack keys are flipped from 99% of platformers
controls are remappable in options
how were we supposed to get 6543 for the drawer code?
Beware ** SPOILERS **
Hi there, that puzzle is actually quite easy: watch the drawer, there's a + on left and a - on the right. Simply count the polygons sides and arrange them accordingly ;)
honestly i wish it were longer.
i love that it didn't get too difficult.
i didn't love the controls. when you controlled with the mouse, the potions moved too sensitively and sometimes would over drag. quick fix with a restart? sure. but if the levels were longer, then that would be a serious issue. and using the keyboard wasn't great because you'd have to tab literally forever to get to the potion you wanted. # keys to select potions would probably have worked better. or just making it so when you dragged a potion to move it, it didn't commit to the movement until you released the mouse button. there are a lot of ways that could have been done better.
overall, still really fun and didn't overstay its welcome.
Thanks for playing! I am trying to create longer games, in the future I want to bring some games with mechanics that allow more evolution. This will probably bring more gameplay without making the game absurdly difficult.
As the controls, I usually use the mouse, but I understand all your points, maybe for a better experience it would be interesting to use the mouse to select and the keys to move. I will definitely consider your suggestions for a possible future version!
Glad it was a positive experience, even with the inconvenient controls. Thank you for this feedback!
Joined on 2/19/05