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sharpnova

595 Game Reviews w/ Response

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why do you just straightup end the game.. ? why not let us continue upgrading?

RichGames responds:

Thanks for your feedback.
I was thinking the game does end a bit to abruptly. The original idea was for it to have a story, but I like your idea of making it a true survival game. I may change it to have an Arcade/Story mode and an Endless / Survival mode.
Good idea, thanks.

the sound wasn't bad. not sure why EjdEm implied that and then didn't have the decency to clarify when you asked for clarification.

the handling and overall structure/formula for the game aren't particularly pleasant or fun though.

yuro2d responds:

thank you for the feedback.

I used the access card and then the key on the door.

It merely stopped the music. The door didn't open and nothing happened.

I'm trying to contain my anger here. But you do realize that it's.. strange to say the least.. that you launched a game on NG without play-testing the literal game-winning action?

ktm00 responds:

I fixed it, thanks...

everything but the difficulty is awesome

Rarykos responds:

Haha yeah it is difficult but because it's the essence of this platforming genre! Thank you for playing!

is there a reason you made movement feel so absolutely terrible by forcing us back elastically from every direction we try to move in?

it just MURDERED the fun of this game.

Rarykos responds:

Yeah, that's true, movement is quite difficult, it requires a lot of getting used to. Thanks for trying it out!

unresponsive. about 1 in 10 or so keystrokes aren't registered.

for a twitch skill-based game like this that isn't just unacceptable. it's bullshit.

BJMgames responds:

Please know how to play the game before you comment. You are supposed to tap to jump, the keyboard was not meant to be used, sorry if that wasn't clear.

you fixed a lot of the problems from my first review so i'm just updating with any remaining issues i can think of.

1. you can enter a room and get the 5 gold piles to spawn and some of them will be out of reach

2. when your reload cooldown gets low enough you blast across the room too fast to really react.. but that would actually be ok if not for point #3:

3. when you reload into doorways at top speed from across the room, very often it won't trigger the door. u'll have to back up and re-attempt. quite annoying.

4. way way WAY too few talents.

5. way too easy. i got to floor 50 and only because i was listening to music and zoning out. but i was blasting through the levels so fast it was ridiculous.

6. needs a little more content. maybe keys, crafting, whatever. i know suggesting full mechanic additions to games is often over the top, but this is already approaching what i'd call a polished state. the only way to improve is to innovate at this point.

paulfromsmite responds:

Thanks, all of what you said is being fixed next update.

i don't like the way your horizontal velocity just instantly drops to 0 when you let go of left or right while in the air.

i opened the menu thing a million times when i came upon books. because i'd hit spacebar (with natural timing) as i came upon them. and it would open the menu. unbelievably annoying.

also the sound effect on death is ripped from another game. it's a game that's on NG and it's an artsy'ish platformer that made my list of games that i considered worthy of keeping on a list. i think i have a good idea of which one it is but i'll be looking into it.

saantonandre responds:

Thanks for your review! The velocity drop is a deliberate decision, since this is a precision platformer I believe the player should have full control over the air movements. I'm sorry about the pause when going for books, I can understand it may be a little annoying to wait for them to levitate. I'll probably change that

I made ALL the sound FXs myself manually with a chiptune editor. Please check better before assuming such stuff.

edit: now you can read books as soon as you get over them, no waiting

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