no upgrades; not interested.
no upgrades; not interested.
There’s lots of upgrades you can unlock! :)
really missed opportunity here. should have had lots of upgrades.
I'm sorry you think so...
It's my first project, so I wanted to keep it simple.
I'm planning on adding many more upgrades, enemies and maps on a future release.
You absolutely get 0 stars for having no ability to pause or mute.
edit: I'll up it to a 2 :p Because I just don't like that I can't do that from within an actual play session
There is a master volume, music volume, sfx volume bar in the settings in the home menu. So can you up the rating to 2.5?
after i got the jewel, i was running around for awhile and there was nowhere new to go.
this is a pretty serious design flaw imo.
re author: ya but i skipped past the dialog. so how would i know to do that?
The first NPC tells you about his Jewel. Upon finding it you should try returning his Jewel to him :)
0/5 for ramping up the quality of the cards the opponent receives to all but guarantee they win. i assume you do it to balance that we can cheat.
but it made two of the opponents impossible to beat. how idiotic.
christ i just tried 6 more hands in a row to make sure it wasn't just bad luck. it is ridiculous what you've done here. i have this npc up to 80k now. i'll never be able to grind that down.
in your lack of poker skill/knowledge you have come to the conclusion that being able to see your opponent's cards makes that big of a difference. i'd go head to head with 90% of poker players i meet with my cards face up and it wouldn't change the outcome. (i'd slow roll and burn every last one of them)
being able to peek at the flop or something would make an enormous difference. but just being able to peek is not even 1/10 as powerful as being fed winning cards every time. and i can't swap them because that ability just gives an error message about too much heat on him.
First of all, lol.
Secondly, the cards are completely random. The opponents do not have an advantage over you in any way. It’s pure chance if you were getting unlucky. If you don’t believe me, the full source code is available. ;)
I’m working on adding a friend with the ability to peek at the flop in the full version.
Reach out to a loved one if you need help.
Thoughts and prayers.
why would you let us accidentally skip instructional dialog with no way to retrieve it..???
Well you can just replay the tutorial, it was a jam game so i didn't had time to implement a dialog log
re author: gotta love an artist that attacks the critic rather than the review. what a child!
this just feels so unpolished mechanically.. and the art is so so bad.
you seem to have way too much faith in your physics engine because right off the bat in the first few levels there are times when you execute in the clearly intended way and still barely manage to fail due to not quite rolling to the edge of something.
if you're going to have a completely deterministic physics engine then you had better UNDERTUNE the difficulty. this is basic game design stuff.
look at portal 2. the physics is maniicured constantly in real time. they barely had any real physics in that game BECAUSE they knew that real play would break almost any puzzle if they did.
at the very least you could have used a 1d gradient for the background.
everything just feels off, wrong, and horrible about this game.
Judging by the fact that you first played the game 17 minutes ago and left this review 12 minutes ago (and you only tried the adventure levels), I'd reckon you spent more time writing this review than you did playing the game. And judging by your profile, I'd also reckon that's just your thing 🤣
I didn't make the physics engine, and I'll admit the adventure levels are kinda sloppy, but I can beat each level in one try. You just have to know what to click and when.
Most of the art is from Kenny, a renowned game asset creator. I really appreciate the work he does to help people like me who can't make art. For the backgrounds, I used the canvas background (which is limited to one rgb) instead of making a bunch of gradient backgrounds because I hadn't done it before, and wanted to give more control over the background color in custom levels.
re: lmao attacked? I'm definitely allowed to defend my game from illegitimate critiques. Yikes did I hurt your feelings by calling out the fact you 0 bomb and rant without actually playing the game for more than 5 minutes? Your pseudo intellectualism is neither appreciated nor needed. But I do sincerely apologize for taking your bait.
why am i running through these areas? and why is there no sound?
i dunno lol I made it when I was 16 🤣
back at main menu after accidentally resetting cart when i wanted to reset a level that fucked me over because i submitted my inputs too fast and your game fails to queue inputs correctly.
now when i select "hole 3" or "play" it gives two options: continue and reset cart.
continue just closes the popup and does nothing. reset cart resets the cart.
resetting the game didn't fix it.
if you reply, expect a reply from me, meaning you will need to read my review again shortly after your reply. if you don't intend to engage in a dialog of this nature, do not reply.
Press X to reset a level. I fixed a couple bugs. Hopefully you'll change your review! : )
the popups every time you buy an upgrade were excessiive.
the inability of the game to capture the cursor and avoid the deadness when mouse left the field was annoying.
the slow rate of acquisition of "research material" was an impediment to player empowerment which is key for a game like this.
re: author. you have no idea what i was talking about with regards to the popups.
Yeah Phaser3 didn't give me much of a choice with regards to mouse coordinates outside of the canvas area... kinda rude of them, hence I'm switching to Defold they might have it.
Also moving the mouse outside of the game might be interpreted as glitch instant teleports thus exploits... but yeah rude of me.
Popups are timed to appear every 5 minutes top, the first one is to give the player 1000 free stars... and then every 5 minute 1000 stars to aid the player... pretty rude of me I see. My bad I guess. Rude of me to ask for support ... I mean the game has pretty good reviews, put my sweat and tears into it, all devs do, known fact. So far the income is pennies but and I'm trying to survive in order to make more arcade era inspired games with a touch of modern and high performance... but yeha how rude of me to ask for support... free is free after all. Next monetzing model should be 3 lvls for free rest, purchase as an downaloadable or have some sort of unlockable content, since support is ... well no-one cares about support and asking them is rude of me. I'm sure there's tones of other better content out there. At least they can afford artists of find collaborations I can't, I'm not as good as them.
GL HF tho
Joined on 2/19/05