00:00
00:00
sharpnova

583 Game Reviews w/ Response

All 2,124 Reviews

1 reviews is hidden due to your filters.

"Maybe the author will revise based on your feedback!"

Are you not the author? You've billed yourself as the author in the credits on the side. That is incredibly disingenuous if you are not the author.

Also why didn't the author/engine designer allow us to use ctrl+backspace to delete words?

And the usage of the word 'wan' at the start is grammatically incorrect and immediately set a bad tone.

BoMToons responds:

You obviously didn't play through the whole game... I am the author of this ENGINE (and the baked-in first text adventure), but if you use 'cmd web list' there are other authors who have contributed their own text adventures (and who are fully credited in-game).

Part of the "unfolding" of this game's narrative is that you have the power to edit the world (like Neo in the Matrix) and, in-fact have the ability to create your own world from scratch (and share it with other players if you so choose)! The comment on the "Horse Dildo" was in reference to one of the other adventures, by another author (Braden), available via 'cmd web list.'

I'll look into adding ctrl+backspace, didn't know that was a thing! (Update: I added this in version 1.7 (version displayed on the splash page)! Thanks for the feedback)

You might need to Google how "wan" (meaning "pale") can be used as an adjective, since it IS INDEED grammatically correct to use it as a noun modifier for "moonlight" - some of the first examples from Googling the definition of "wan" include "the wan dawn light" and "he gave a wan smile"

I always appreciate reviews, but this one is wrong on a few levels!

went into my house, put stool in front of vanity, whatever i looted that was on top of the vanity didn't go into my inventory.

what a ridiculous bug.

KoolLambGames responds:

You found the glitter to shift to sprint. Did you read the dialogue? We didn't think it was necessary for it to take up an inventory space.

what it god's name is up with the controls?

i hit enter on continue... then i hit enter on the campaign selection and it just brings the menu back up...?

then when i hack my way into the game (because the menu system is broken) WASD doesn't work properly. u have the arrow keys set to turn not strafe... so.. why?

freds72 responds:

WASD is ESDF (cannot really do anything about it).
As for enter, I’ll check - not expected.

buggy. the thing told me to say "hi rose what's up" and when i talk to thhe door and the vines to the right of where the radio was, neither of them give me that option. game broken.

minibunnies responds:

I'm sorry you had a bad experience playing our game. When you get to the point where Buttercup tells you to say "Hi Rose, what's up?" you have to record the dialogue using the 1-4 keys on your keyboard. Afterwards, you can talk directly to Rose sitting in her flower pot and choose that line to speak with her.

I have recorded a tutorial video showing the initial part of the game that might help you to progress:
https://www.youtube.com/watch?v=srOfQ91Nuk4

If you are still unable to progress after that, I would love to talk more to figure out what the problem might be.

Thank you for leaving feedback and I hope you give Hazel another shot!

5/5, but man did i get sick of how you get stuck on corners and walls so badly.

MoeAnguish responds:

Thanks!

wait a sec.....

you have us use the arrow keys, which are right-handed keys and then also require us to use the mouse?

that just... yeah. that is such a huge oversight i have no idea how/why you launched the game like this.

lol and the tooltip says to press up to jump... and up doesn't work, spacebar does.

this is one of the least polished things i've ever seen.

lmao... on second level you have control of your character before the scene even pans to them so you can easily just run right into the saw blade.

and the height of your double jumps is so inconsistent.

this is just a 0/5 across the board. i only kind of liked the music. the sound effects were horrible.

SubinAnimation responds:

We will polish it for user convenience. Thanks for the review.

I don't understand why you would make a game like this and then put creatures in it that kill you.

There is literally nothing you can actually do to avoid that.

blackgobygames responds:

Thank you for the feedback, yes, basically the idea was, that the player has to outmanuvre the creatures and push the "missing" button at their "exhibition place", and that's all the player can do to survive. In this version, there are a bit too much of them, and they do come a bit too fast, so it is quite hard, I'll try to balance it out better, and maybe add some options to keep them away.

+1 for voxel art
-1 for not having color coding on dialog choices that indicate a branch that has been visited (fully) and a different color for branches that have been visited partially.

this would make exploration of the game far less stressful.

JulienLussiez responds:

Thanks for playing. Yes it's a good idea, I can definitely see your point with a longer story. Thanks for the feedback.

i never found the map.

and a compass is not a thing that lists your accomplishments. a compass is a thing that shows you directions.

re author: well i still wish i knew where the map was :(

bokononyossarian responds:

So the compass button also spawned an indicator around the player that showed chime locations! Sorry about the confusion, we have updated the build and separated the stats to a separate key now so there is no confusion!


we may have hid the map too well =), hint: upper right

This is just.. such a bad incremental.

Such a bad UI. So little actual meaningful content. Nothing changes. Just the numbers. Nothing changes mechanically. The cut-away upgrades menus is so unnecessary. The way you weren't able to get music working in the game window without an embedded player that turns off when you go to a different menu.

I could go on and on.. but it's just not worth it. Clean up your design and learn a bit more about what makes an incremental fun (hint: unfolding)

applessmillion responds:

I will admit, it has been a few years since I've been in the incremental game territory and much has changed. Games like mine from 2015 aren't really that great in the landscape of what incremental games are now. UI is a mess, but it's the best I could come up with after testing cross-platform, multi-resolution displays.
Thanks for the feedback, and I'll keep some of your points in mind if I end up creating another incremental game in the future!

Joined on 2/19/05

Level:
18
Exp Points:
3,580 / 3,600
Exp Rank:
15,658
Vote Power:
6.04 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
24
B/P Bonus:
0%
Whistle:
Normal
Medals:
4,269