tiight with a nice aesthetic.
the checkpoints were a bit far apart in some levels though.
tiight with a nice aesthetic.
the checkpoints were a bit far apart in some levels though.
Thank you for playing it!
Happy to hear you liked it. 🎉
the sluggish movement and attacks were very annoying.
the aesthetic was quite nice.
Thank you for your feedback
the handling and art are nice.
but why on earth does the level selection screen give no indication of whether you've collected all the collectibles in a level..?
without that, earning those orbs is utterly worthless.
also (and i'm just realizing this as i'm writing this review) I'm 30 levels in and I haven't used the dash/zoom feature once since level 1. completely forgot it existed
Thats a nice idea I didnt think of putting that in the level selection because those are photons used only for more charge booster. But making a badge for all photons collected in a level seems pretty cool idea.
Earning orbs is not worthless unless you want to improve your speed and time to win the level.
That gives me idea to post a video in level 15 pro mode to see if anyone can beat my time 22.52 seconds!
That's awesome you where able to beat the whole game without charge boost. I like to see you try that in level 15 pro mode. Thank you for the awesome ideas I will work to improve.
lovely game but full screen functionality is incomplete and buggy and i don't like how you can't jump into the ink bottle. you just get to a certain position then an animation of you jumping in takes over. this is very unpleasant.
also i don't think running out of ink should kill you. that just seems like bad design.
Thanks! I’m not sure what’s going on in your end with full screen, the only thing I noticed is that some levels have shortcuts present since you have a wider view, but I don’t see any bugs; please let me know what they are so I can fix them.
I originally had it where you can jump directly into the bottle but the splash animation looked really off depending on what angle you jumped from, so for consistency I had a set position you jump from.
I tested with a bunch of people for the running out of ink death; this was meant to emphasize the importance of using your ink efficiently especially since in most cases there wouldn't be anything else you can do besides restart when you ran out of ink. You seem to be the first person that doesn’t like this mechanic so I’ll keep that in mind in the future.
Thanks for playing and the feedback!
there are a million of these doors games on the google playstore.
they are high quality but you have to pay to unlock most of the levels and the price is too high.
it should be $1 or $2 to unlock the full game. if it were, i'd probably have given you guys upwards of $20 by now.
re studio: your response to my review contributes nothing here.
Thank you for sharing your opinion✨
lovely aesthetics but it's annoying how you run out of energy so quickly in every level... and how you have to hold 'r' to restart. why not just restart when we die..?
we've done some updates to make the battery less stressful
was trying to remember why i didn't wishlist this during nextfest. then i got to the jumps where you have to somehow run towards the edge then suddenly switch directions, then pulse... without the momentum subtraction from the anti-direction arrow you're holding slowing you down too much.. and also jumping
it feels so HORRIBLE. ruins the whole "polished platformer" feel so much that i guarantee you, wheter you're willing to accept it or not, it was a huge design error.
re: author: i'm glad to hear that. i guess i'll put it on my wishlist on steam after all. please just clean that ability up. i have no other complaints and i'm an absolute whore for metroidvanias of any kind
Hey, thanks for honest feedback! This is definitely something we're willing to acknowledge and work on.
Internally as we're working towards a full release, we have totally taken this ability back to the drawing board and we've made some significant adjustments so it feels more useful and intuitive.
i often his Z to dash but it doesn't register because the game is still updating the movements of the enemies. then i hit the arrow to dash in a given direction. but since the z wasn't registered, it just walks me in that direction and i take damage.
that alone is enough to give this a zero.
the controls are very bad.
I have the perfect game for you, is called Red Ronin, is one of my games, like Undergrave but with a fast paced combat, there's a demo on Steam if you want to try.
fun but short
my main complaint would be the sound effects, especially the sound effect for regular movement. not pleasing at all.
New levels are available!
got pretty hard pretty quickly. but still great.
i'd say make some of the noninteractible sprites look more different from the interactible ones.
e.g. logs that you can't cut shouldn't have a similar color palette and size/position/etc. to the ones you cut down.
really nice soundtrack.
Thanks, my brother will be pleased that you liked his music :D
Great ideas! Thank you, this feedback was really useful. I will think how to go with that on my future releases, but for this one I also kinda wanted to not really make the breakables stand out since I wanted them to really look like natural part of the forest. But I think there are ways to do it even while making it stand out a bit ;)
Joined on 2/19/05